FB Ranged Damage Q's? (in General)


INDColtsFan18 June 24 2008 12:41 AM EDT

Im curious as to my rather odd ranged battle logs. I seem to hover around 200k on a single minion hit as you see below. But oddly in the last round of ranged It jumps to nearly double it's original size.

Peyton Manning's Fireball hit Liam [220426]

Peyton Manning's Fireball hit Liam [237060]

Peyton Manning's Fireball hit Liam [251065]

Peyton Manning's Fireball hit Liam [175802]

Peyton Manning's Fireball hit Liam [211231]

Peyton Manning's Fireball hit Liam [596673]

Can anyone explain this to me, or am i missing something?

my FB size:
Fireball 1,203,848 1,065,353 141,641 125,346
HoC,AoI,AG's,SB's,RoE equipped

Relic June 24 2008 12:43 AM EDT

Once you hit round 6 with a HoC, all the ranged penalties are gone and you are hitting for full strength with your FB.

TheHatchetman June 24 2008 12:44 AM EDT

damge is docked by 40% during ranged (along with other penalties). it goes to normal in melee. With the HoC, you are basically moving melee up to the last round of ranged.

One way to teast the damage increase as a constant (the only way, due to everything else being random) is to fight someone with AMF. You can see the backlash from it gradually going up, and then jumping last ranged round. take off the HoC, and it won't happen until melee.

INDColtsFan18 June 24 2008 12:56 AM EDT

Oh i see, interesting, thanks guys!

Tchoob June 24 2008 3:58 AM EDT

Now I'm confused. Does it only work that way for Direct Damage spells? 'Cause I'm sure my ranged minions hit at a reduced rate during the 6th round of combat with HoC equipped.

Hal hit Elite [146333]
Hal hit Elite [167079]
Hal hit Elite [124629]
Might of Bla's explosive shot hit Elite [55206], Grunt [16561], Jackal [16561], Hunter [16561]
Might of Bla's explosive shot hit Elite [62830], Grunt [18849], Jackal [18849], Hunter [18849]

Hal shot Elite [105380]
Hal hit Elite [120587]
Hal hit Elite [148172]
Might of Bla's explosive shot hit Elite [48532], Grunt [14559], Jackal [14559], Hunter [14559]
Might of Bla's explosive shot hit Elite [60182], Grunt [18054], Jackal [18054], Hunter [18054]

Hal shot Elite [145895]
Hal hit Elite [171405]
Might of Bla's explosive shot hit Elite [47418], Grunt [14225], Jackal [14225], Hunter [14225]
Might of Bla's explosive shot hit Elite [55130], Grunt [16539], Jackal [16539], Hunter [16539]

Hal shot Elite [119909]
Hal struck deep into Elite [172606]
Hal struck deep into Elite [152449]
Hal cries "I can't let you do that, Dave!"
Might of Bla's explosive shot hit Grunt [58937], Jackal [17681], Hunter [17681]
Might of Bla's explosive shot hit Grunt [57528], Jackal [17258], Hunter [17258]
Might of Bla cries "Bla is omnipotent!"

Hal shot Jackal [165307]
Hal hit Jackal [169104]
Hal hit Jackal [152302]
Might of Bla's explosive shot hit Jackal [52547], Hunter [15764]
Might of Bla's explosive shot hit Jackal [60099], Hunter [18029]
Might of Bla cries "Bla is omnipotent!"

Hal hit Hunter [153071]
Hal shot Hunter [161207]
Might of Bla's explosive shot hit Hunter [60560]
Might of Bla's explosive shot hit Hunter [61995]

That's six rounds, and damage is fairly constant. I goes up into over 200k for Hal and over 100k for Might in round seven, just as expected.

TheHatchetman June 24 2008 9:44 AM EDT

If bows would like melee in the last round, then that's them, but most like to wait as long as possible before taking huge penalties to the CTH of their ranged weapon :P
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