suggestions for stuff involving new players (in General)


TheHatchetman June 29 2008 3:16 PM EDT

The bottom line is retention. Players will stay in a game longer if they know what they're doing, which is why the tutorial and goals are there.

But the tutorial does not teach that mages don't use ST, DX, or weaponry, or that tanks can't use a direct damage spell. It also says nothing about weapon allowance. In fact, as opposed to warning about WA, it encourages newer users to get the biggest thing they can get their hands on. The tutorial seems to send two messages, "more/bigger is better" and "DX is most important". This results in the oh-so-common 4 minion team with each minion training HP, ST, a skill, a DD, an ED, an EO, and twice as much DX as anything else. Better yet, they're equipping 4 ranged and 4 melee weapons that are pushing their PR into the hundreds of thousands, while having difficulty finding opponents to defeat for even -101% CB :P

This is where mentors and the people of chat come into play, but I would imagine it is a bit discouraging when they are told that they shouldn't be using the weapons they spent all their money on, and that 90% of the XP they trained is highly incompatible with itself... ("Everything I did was wrong? I suck at this game, I'm out.").

"Goals" are great as is, with one exception. Forging... It adds something else to the whole heap of stuff you need to learn at the beginning for success. A very unnecessary and distracting step to learn. But it offers a seemingly HUGE reward (like 10k or some such) for it's completion, so they see that as the "must do" goal... This often leads to one of two things. 1, They can't figure out the forge, and get frustrated that there's so much money to be had that they can't get. 2, With the help of others, they manage to figure forging out, and get a point upgraded, and see that that was so much cheaper than upgrading at the blacksmith, so they waste near all of their BA on their tulwar or bastard sword, only to find that they still can't beat the people they couldn't before, and the few that they can beat all give -100% challenge bonus ($4 and 2XP? Sweet!).


As far as the tutorial, I would think it would help to add a line or two about mages not using weapons, and that tanks should mind their weapon allowance (possibly with a link to the wiki entry).

For goals, I think replacing the forging one with 2 goals (i guess split the forging goal reward if the ammount of money obtainable from goals has any signifigance aside from encouragement) would be great; 1) 'View the spell and skill descriptions on the train page' 2) 'Use the (get more) link to purchase a Battle Allocation'



Perhaps even a minor rework to the ToS... It really doesn't say much, so you could just make it a buncha checkboxes, so you're a little more sure that people read it, especially if you throw in an oddball :P Like, instead of:


* Carnage Blender is used by many people around the world. Competitive behavior is expected but users are asked to 'keep it PG' (i.e., civil and non-profane). This extends to character names as well as discussion posts and chat.
* You agree that all Carnage Blender accounts, characters, and items are and remain the property of Jonathan Ellis.
* You agree to use one and only one account.
* You agree not to share access to the CB account you use.
* You understand that any account on Carnage Blender may be modified or deleted at any time for any or no reason.


[] I Agree....


you could use:


[] Carnage Blender is used by many people around the world. Competitive behavior is expected but users are asked to 'keep it PG' (i.e., civil and non-profane). This extends to character names as well as discussion posts and chat.
[] I agree that all Carnage Blender accounts, characters, and items are and remain the property of Jonathan Ellis.
[] I am not interested in reading the rules or playing this game
[] I agree to use one and only one account.
[] I agree not to share access to the CB account you use.
[] I understand that any account on Carnage Blender may be modified or deleted at any time for any or no reason.


Questions, comments, thought? Wazzap?!

QBOddBird June 29 2008 3:30 PM EDT

I didn't get past the first 3 paragraphs, but I agree with them.

VivaPinata June 29 2008 4:04 PM EDT

I agree that there are flaws with the newbie tutorials and goals. Fortunately, I am the type of person who reads guides and help sections. Unfortunately, those types of people are rare. I would have probably quit if I lost half my battles in the first 160 BA. >_>

AdminJonathan June 29 2008 4:26 PM EDT

good suggestions.

got any ideas for additional "goals?"

Cube June 29 2008 4:29 PM EDT

I've seen people mention it before, but finding specific pages in the wiki could be a goal (if that's possible considering it's dynamic).

IPoop June 29 2008 4:35 PM EDT

not sure if its a help but i know lots of people skip reading stratergys in the games ive played (no i dont understand why personally as the strats are usually a great idea instead of bumbling around) ... but maybe have one of the aims to read a few of the suggested strats in the wiki (i have spent more time reading the statergy, armour and general section of the forum than any other parts of this game ... and from all the other games i have played alot of the new player skip reading sections like those (im not saying im a great online gamer as even after reading i still asked in chat for a good noob strat/build) but it might help/give the players that do not normally read them half a chance

Yukk June 29 2008 4:38 PM EDT

How about "Send a CM to your mentor". This would serve two purposes; It would encourage nubs to contact their mentor, and could also remind the user of their mentor's name.
Failing to talk to a mentor is something that just about everyone, yes, me, is guilty of.

Yukk June 29 2008 4:40 PM EDT

Sorry to double-post, but a "How to Start" wiki page that mentions a lot of the stuff Hatchet said would be a good page to send the newbies to as a goal.

N0seBLeeD June 29 2008 5:11 PM EDT

I can say first hand that I agree with this. I am very "ill-informed" when it comes to a lot of parts of this game, stemming from when I first started. Part of the blame of course falls on me, but the other half on the game. I expect most games to be able to give me a path to follow when I'm first starting.

Kind of a "Follow the yellow brick road" type thing.

j'bob June 29 2008 5:26 PM EDT

How about "Send a CM to your mentor".
Excellent idea in my HO.
Or to remind someone who their mentor is for help after the first week when they realize that they're actually gonna stick around and yes, they could use some help.. Right by where it says "NUB until..." add "Mentor: Whosit"

Colonel Custard [The Knighthood] June 29 2008 5:49 PM EDT

Yes. Linking to a couple of key wiki pages would be excellent. The "How To Start" page could give a broad but comprehensive overview of game mechanics, with basic strat-building information and links to each of the minion types' pages. There should also be a link to the glossary page right from this "getting started" page, so that vocabulary and acronyms are readily accessible. The How To Start page would obviously be written with NUBs in mind, and any other page we direct them to directly should be re-worked a little bit to help new players.

CMing the mentor is definitely a great thing to add to the tut, as well. New players seem to think it's the greatest thing ever to get like $500 for completing one goal, so it'll definitely help to establish contact.

j'bob June 29 2008 5:52 PM EDT

Wasn't some devilishly handsome and ultra cool fellow once running a contest that encouraged nubs to look through the wiki for answers to interesting questions?
Who was that man? (of action!)
he he he

AdminTitan [The Sky Forge] June 29 2008 5:52 PM EDT

i agree with every sugestion made, I think the tutorial leads you in not the best direction.
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