Purity of Heart (in General)

Ancient Anubis July 18 2008 3:03 AM EDT

New Spell Idea

Each effect reduces armour penalties by 0.25.

Exp to effect curve would be as steep as the previous protection spell.

Can't be dispelled and its effect would be capped at 20

Spell effects only the casting minion

And any thinking super mage tank etc the exp requirement would lower exp for hp, evasion and dd spell as well as hp, st and dx for tanks.

Any thoughts welcome would prefer constructive criticism, suggestions for possible improvement but please no plain 'nah ain't gonna work', 'bad idea' etc comments they just clog up space if u don't like please specify with a clear and concise argument against thanx people for your imput

QBOddBird July 18 2008 3:07 AM EDT

This would be a good buff for single/two minion teams, that can spare the EXP for the single minion for this EO and create a heavy mage/tank without penalties.

In other words, that'd make this a roundabout buff for Shocking Grasp - however, that would also give Jon a great reason to nerf it down a little without too much complaint.

It's certainly an interesting idea!

BadFish July 18 2008 3:09 AM EDT

If this is only affecting the casting minion, why not just make it a skill?

QBOddBird July 18 2008 3:10 AM EDT

Too many skills already!

Ancient Anubis July 18 2008 3:12 AM EDT

and no offense a skill is an attribute of some sort associated with the minion eg archery or bloodlust this is more spell like as it enchants the casters armour. Plus as OB said we have plenty of spells but hardly any EOs

BadFish July 18 2008 3:14 AM EDT

How would enchanting your own armor be an Enchant Offense? Also, will the spell itself be affected by penalties from armor, because it hasn't been cast yet?

QBOddBird July 18 2008 3:17 AM EDT

It should probably affect all minions, as all the EO/ED do.

Also seems more like an ED (defensive enchantment) than an EO due to the nature of the spell....make it DM'able, voila.

Ancient Anubis July 18 2008 3:17 AM EDT

yes it would also have to over come armour penalties like any other spell and its offensive in my mind as it decreases negative effects against skills, dx, st, dd spells all used in attacking

INDColtsFan18 July 18 2008 3:17 AM EDT

how could you put a cap on a spell, that in itself is stupid. At a certain point in the game everyone could train the spell to max and it would take hardly any XP even if it had a sharp curve because everyone will be so large that dropping several millions upon millions of xp into a side buff spell will be nothing..granted that will be in a very long time, but it would happen eventually none the less. The only effective way to keep it under control would ot have the cap be 100% unreachable so that there would be variations in the spell.

With the game at constant growth, scaling and blancing a capped spell that cant be dispelled would be retarded. Bad idea, sorry.

Another note, Would this reduce ALL armor penalites even to DD/EO/ED and the such? If so i really would thikn it would be used by every single minion on every single team at least in its base form, which again would be pointless because everyone would have it therefore creating a null.

Ancient Anubis July 18 2008 3:20 AM EDT

ah but any minion using it would be unable to train dm, amf or ec. And yes i was thinking the cap would be done like prot where the exp required to increase effect becomes so huge its impobable to go any further

INDColtsFan18 July 18 2008 3:28 AM EDT

ah yes indeed, being its a spell it would fill a vlauable slot. Unlike the skill slot which serves less of a purpose.
So therfore it should be a spell so every team doesnt use it.

Cube July 18 2008 4:23 AM EDT

1. Why would it be an EO?
2. In the case of an ED, why would you train this over say Haste?

Cube July 18 2008 4:25 AM EDT

One more thing to add, if anything I'd make it a skill. Sure it'd have limited use being a skill but it'd still have some use. (Heavy SoD Tank with plenty of Dex and immune to GA because of the armor).

QBOddBird July 18 2008 4:26 AM EDT

2. In the case of an ED, why would you train this over say Haste?

Because Haste sucks, and there is no reason anyone should ever train it.

Besides, Haste doesn't add to the DD on a heavy mage.

QBOddBird July 18 2008 4:27 AM EDT

INDColtsFan18, 3:17 AM EDT
how could you put a cap on a spell, that in itself is stupid.

Haha, ouch, hope Jon doesn't read that one ;)

Ancient Anubis July 18 2008 4:32 AM EDT

corn i explained above why i believe it should be an EO and we already have plenty of skills and this isn't even a skill really its not something inherent in the creature normally which all the skills should be. Archery is a skill for some people based on their natural attributes and exp, bloodlust is a skill related to strength something some people are more inclined to, evasion some people are more inclined to be quicker than others naturally and with training. Things like my new spell here are enchantments boosting what is natural to a state of unatural, a creature doesn't just wear something and from its own natural resources nullify its negative effects u have to cast an enchantment on the item which is what Purity of Heart is and enchantment

Cube July 18 2008 4:34 AM EDT

Yeah, I agree haste is worthless, but if it does the same thing to a heavy tank then which skill should be more effective etc., and well for the Mage I'd train less HP and more DD, and then train AS - giving you more DD and still making up for the HP.

BadFish July 18 2008 4:34 AM EDT

What about being naturally gifted with moving in heavier equipment? Or being more experienced in using heavier armors in combat? I could see it being a skill quite easily. It could be a natural talent like any other skill. Plus, if BLOODLUST can be a skill and not a spell, this can.

Cube July 18 2008 4:35 AM EDT

I saw what you posted about it being an EO, but it just doesn't make any sense for it to be there. EOs obviously generally effect the other team.

Zaekyr July 18 2008 11:40 PM EDT

I think it would be great if the AC penalty reduction was included in the steel skin skill.

It has been noted that the AC boost from steel skin would not be very effective till quite a high AC is achieved in the first place.Then the question of whether that xp wouldn't be better off put into hp comes into play.

If steel skin also included a reduction of armor penalty we would probably see more CBer's trying and perhaps using the heavy tank.
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