enchanter archer (toa) archer enchanter strat (in New players)


Roachenfuss July 21 2008 10:39 PM EDT

i haven't seen too many with this strategy i am having a hard time with my set up any suggestions? i have played with a few different setups most were bad. this one mostly works kinda. any ideas would be a great help. thanks in advance.

lostling July 21 2008 10:44 PM EDT

please give more description of your build... im quite confused what you are going for :)

Roachenfuss July 21 2008 10:48 PM EDT

it is on char killer klowns

1 enchanter 1/2 dm, 1/2 haste
2 archer 1/4 hp, 1/2 str, max dex, archery
3 archer 1/4 hp, 1/2 str, max dex, archery with Toa
4 enchanter base decay, and as

trying put max nw in two bows and not go into melee rounds

lostling July 21 2008 10:55 PM EDT

i would suggest 3 enchanters 1 TOA user

1 haste 1 GS 1 AS
TOA user behind...

you dont need archery with crossbows btw

BadFish July 21 2008 11:00 PM EDT

No point in splitting NW between bows. Use one archer w/ TOA and the TOA's bonus will be applied to all your NW, which you will be pouring into one bow instead of 2.

Roachenfuss July 21 2008 11:00 PM EDT

then should change my archer to 1/3, 1/2, max on hp, str, dex?

BadFish July 21 2008 11:06 PM EDT

You will need to train a great deal of exp into archery to reach 1/5 level of strength after ToA is applied. Other than keeping your Archery skill at 1.0 (this is MANDATORY) I'd say 1/4 hp 1/3 Strength and the rest into dex. Hp isn't QUITE as important seeing as you plan on ending combat before melee rounds- try for those quad hits instead :)

Roachenfuss July 21 2008 11:23 PM EDT

seems to work ok i moved archer to 3 place due to large MM's, we shall see thank you for your help all.

lostling July 21 2008 11:37 PM EDT

probably want to stay away from DM people...

VivaPinata July 21 2008 11:45 PM EDT

and people with big Axbows :P

Since all of your minions will be feeling the effects of GS+Haste anyways, isn't it a waste of experience to not throw on a spare set of bows? GA might be more of a hassle, but with the abundance of mages and especially those without evasion...

Roachenfuss July 22 2008 2:48 AM EDT

what if i added evasion on lead minion, a small xbow on all minions, and gave 1/4 dm, max GS on the gs minion?

BadFish July 22 2008 2:51 AM EDT

You're diluting your exp too much this early in the game.
Want to succeed? Really? Fire 3 minions, untrain your archers stats completely, train 1/3 hp and the rest fireball, put a rune of enlightenment on him, and use 3000 BA. Then try your strat again.
I know it sounds harsh. But the losses at this point are minimal. The point is, you want your archer to have more experience than your enchanters, since he's the key minion on your team. Once you have an archer that can stand on his own, it's time for new minions. Until then, you're just diverting much-needed exp to disposable enchanters.

Roachenfuss July 22 2008 3:03 AM EDT

as of now...

enchanter 1 haste
enchanter 2 1/4 dm, max haste
archer 3 1/4 hp, 1/3 str, max dex, archery
enchanter 4 as

this is working very well 9/10 wins at -8% challenge bonus.
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