Riddle me this: now that ammo had been removed, are we still paying for it?
Methinks so, and the price seems (to me at least) somewhat high.  Here is the math:
I took note of what my $CB was onhand at 12:33am on 7/22 and what I have as of posting this thread:
$2,440,988 	Tuesday 12:33am
$1,818,707 	Wednesday 9:04pm
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$622,281 	        raw difference
-$57,540 	        paid to blacksmith - forging
-$419,265 	        upgrade Axbow (+15 x3 @ 139755 per +15)
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$145,476 	        difference after costs
/102                        over 102 battles
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~$1427             per battle!
/36                   shots (2 archers - at worst, 3 shots per round, over 6 rounds)
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~$40                      per shot!
Considering that one of my archers has relatively low Dex and uses a sling, and my Axbow typically fires twice (not thrice) per round, the cost/shot should be even higher.
Does this strike anyone as a bit odd?  Am I missing something here?
Was it posted that ammo would still continue to bleed $CB and at what rate?  If so, does $40/shot seem excessive?
-Mojo
  
  
 
  
  
  
  
  
    Im not getting any huge cost...
Befroe battle: $139,866 
Reward: $441
After Battle: $140,304
Thats only a $3 loss.
 Ranged Hits / Shots / Avg Damage 9 / 9 / 1,213 
and I shot 9 arrows.
  
  
 
  
  
  
    Heaaaaaaaaaaaaaaaaaaaling.
...Problem solved?
Ammo doesn't cost you money. Jon reduced cash rewards instead.
  
  
 
  
  
  
    And, while healing may not account for your $145k in costs, I'm sure that there's something else that does. I doubt that ammo is costing anybody anything, and it wouldn't be nearly that much if it was.
  
  
 
  
  
    QBsutekh137
    
    July 23 2008 9:51 PM EDT
  
  
    Colts, if I am not mistaken, you have no ammo.
Yes, healing incurs cost.
But no one has disproved what Mojo is saying just yet.  I, too, cannot prove or disprove.  I don't have ammo.
  
  
 
  
  
    QBsutekh137
    
    July 23 2008 9:53 PM EDT
  
  
    Mojo, compare a single battle to a single outcome.  Average those costs.  That's one way of analyzing this from a different vector.
  
  
 
  
  
  
    Thanks for the input.
I neglected to include healing, but I have no idea if this is a flat rate per char/minion, or based on the actual HP healed.  Thoughts?
While I won't discount the cost of healing, I have to comment that for 102 defensive battles (give or take a few), 145k seems an AWFUL lot to account for it.
At that rate, simply having my account sit idle for ~2 weeks would bleed me dry.  Does that seem right/fair?
  
  
 
  
  
  
    For healing its not defensive fights its Offensive.... thats where healing costs come in.
  
  
 
  
  
    QBsutekh137
    
    July 23 2008 10:34 PM EDT
  
  
    Nojo, just do 10-20 battles.  Tell us the cost between each.  It's really rather simple. *smile*
  
  
 
  
  
  
    Dingo, obviously.  When I am free from this current forging commitment, I shall commence testing.
Still, where does it all go?
  
  
 
  
  
  
    FriskyDingo, my results were taken from my tourney character. Using a Hxbow.
  
  
 
  
  
    QBsutekh137
    
    July 23 2008 11:22 PM EDT
  
  
    Exactly, that's why Mojo needs a better battle-by-battle breakdown.  This one is easy to track down, so that's the data we need...
  
  
 
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