Yes, I'm sorry.
No, I won't say any word beginning with Over. And this is not only about Evasion, in fact, it's more about replacing it, I guess. I don't really get why the skill is there in the first place. Here is what I --think-- makes sense:
1) Scrap Evasion. (As in, make it not exist anymore, cept for UC, and the corresponding familiar.)
2) Introduce new Intrinsic: AG, which has , somewhat, the effect of the current defensive side of DX
3) Make DX affect chance to hit and not chance to dodge. Let's say, let it do only the part it does now, on attack.
4) Doing this makes the AoF stay the same, but since it only affects skills, no longer does it super-boost your ability to evade, while keeping it good for UC minions and the like.
5) Either tweak the current DX-boosting items to also affect AG in the same or a different way as DX, OR, introduce new line of AG-boosting items. DBs could affect AG now, instead of directly nullifying PTH as I think they do now. *Or something similar, as adding a certain amount of defensive DX..*
6) Add an helm that boosts AG, so mages have to choose between that and a corn. Also, EH could use a little boost to AG...
7) I'm sure some existing equip tweaks could be in order, but the above sums up my point, anyway.
So, err, i do not offer strat advice for a reason: I suck at it. I do not have a math mind at all. (I blame it ALL on being left-handed, pfff) That's why I stay in the new players' forum :P That's also why I'm bringing forth a concept here, and not numbers.
Definitions that I picked on an online dictionary, and that ring true to me....
Dexterity: Skill and grace in physical movement, especially in the use of the hands; adroitness. (Screams weapon handling to me.)
Agility: The gracefulness of a person or animal that is quick and nimble. (Yells evasion maneuvers to me.)
All this so you can tell me what's wrong with the idea of seperating "Hit" and "Dodge" between two intrinsics...Somehow it makes more sense to me that way. (I know I've read simlar ideas in the past.)
Am I being thick?
Conquest
August 9 2008 6:58 PM EDT
Can we stop making a new evasion thread every 5 minutes? 3 of the top 4 forum posts are directly tied to evasion and there are numerous that have fallen off the front page. I, personally, am getting sick of seeing them.
Warbringer
August 9 2008 7:02 PM EDT
Did it say what AG stands for, or did I miss it?
I wholeheartedly agree with JarL. Enough is enough. I get that many of you are disgruntled with evasion. Changemonth is in 3 weeks. Geez. Cool down guys. It's obvious Jon sees these threads. If he does decide to change evasion, it'll be in 3 weeks or so.
At least before the evasion threads were contained. You'd have dozens of ideas on how to fix evasion in a single thread. Now you have a new thread for each single idea.
Warbringer, I think(just a hunch) that AG stands for Agility.
But like I said, it's just a tiny little hunch.
'Focus' or 'Lock On': Skill that adds to the chance to hit (ultimately lowering enemy Evasion). Needs to be trained to 1/4 DX for the full 1.0.
AG=Agility. Sorry, that should have been clear :P
Note: I am not disgruntled. I am merely proposing an idea. I forced nobody to read the thread.
That and I do not think I'm being annoying by creating a thread every century. Chill, thanks.
Lord Bob
August 9 2008 8:01 PM EDT
"'Focus' or 'Lock On': Skill that adds to the chance to hit (ultimately lowering enemy Evasion). Needs to be trained to 1/4 DX for the full 1.0."
I like that idea.
Cool for melee attackers, very less so for archers.
Which is a good thing :)
Khardin
August 9 2008 8:18 PM EDT
What about something like making evasion minions more susceptible to DD? I think that would help make the skill more of a trade off.
The problem isn't that evasion is difficult to counter - any mage does quite well against a fully dedicated evasion team, so making them weaker to magic does nothing. The problem lies in the fact that evasion is still seemingly scaled to fight against USD-infused weapons, even though encumbrance has been thrown into the mix, making USD-weapons less prevalent. So, evasion is much too powerful in comparison to the caliber of weapons it is now put up against.
Evasion is a cool concept.
But I can't see why a tiny framed, frail wizard can suddenly have the abilities of a gymnast and evade weapon strikes. It does not make sense. It bugs me since I play CB with a very visual approach. And two stats just mean more way to customize chars. That cannot be bad in my opinion.
Zaekyr
August 9 2008 10:37 PM EDT
I have a great idea.Since we are going to give anyone who trains evasion an equal amount of free dexterity to go with that,then why don't we also give trained DD's an equal amount of hit points.This way mages won't have to bother with AS either.And then we can truly eliminate those pesky tanks and get back to mageblender like it's supposed to be.
Windwalker
August 9 2008 11:24 PM EDT
{cb1}smallpau1 !! That is the best statement I have seen in any of these evasion threads.Remarkable idea.Doesn't nuke evasion and gives tanks something to work with.
I agree with Paul's idea. Excellent. I think the Focus would have to be a skill though. "Lock On" doesn't sound very D&Dish.
superior me
August 10 2008 12:45 AM EDT
isnt archery like the idea of "lock on"?
and if there was a skill to counter evasion it would make archery BL UC pretty much useless as every tank on cb would use it
A tank that uses UC is a monk. And monks don't have a problem hitting evasion.
192 pth at 1.7 mil mpr. hurray for UC
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