Dissapointed by "Spore" (in Off-topic)
September 4 2008 7:56 PM EDT
Put in about 8 gameplay hours, seen pretty much everything the game has to offer.
Last stage isn't very interesting either, how did they manage to suck out the fun of wiping out civilisations and similar things, I have no idea, but they did manage.
The so-called "multiplayer" is actually just single-player with data from other players, which is, at best, a short-term distraction... a very short term one, actually, since I still encounter "stock" creatures I haven't seen before, and I'm not at all impressed.
This was supposed to be an awesome game, but it's, AT BEST mediocre.
Seriously, I just can't get over just how DULL the game gets, and how fast it does that.
September 4 2008 8:00 PM EDT
I've heard reactions like this from more than one person. Good thing I decided not to pick it up.
September 4 2008 8:12 PM EDT
Let me elaborate on that...
At each of the stages up to tribal, you can redesign your creature from scratch, so it has absolutely nothing in common with any of the previous incarnations, and it's all just an easter egg hunt for better "appendages" (I can't call'em otherwise) across the landscape.
At the tribal stage, how your creature looks has no consequence, so you couldn't care less... the only thing that influences anything is what "gear" you stick on it, and you can maximize pretty much everything.
All that matters is a slight inclination towards herbivore/friendly/spiritual, middle-ground of omnivore/neutral/industrious or carnivore/agressive/militaristic, but even that can be changed, and it has little influence anyway since they're almost perfectly equivalent in the civilisation stage.
At the space stage, again, whatever you did up to this point is basically meaningless, since you won't even look at your creatures nor cities much at all (or, well, very little).
After that, it's a huge process of go left, go right, pick up stuff, drop stuff, shoot easy-as-pie-to-kill stuff, protect stuff, etc.
At no given time have I felt the need to go back and try to do something different, because it's all meaningless.
You can put all the "upgrades" anywhere on the creature, and they have pretty much the same effect, only the animation changes slightly.
Gameplay is a series of slow advances combined with "just look around and click everything" and no significant setbacks (you can literally leave the computer and you won't die for good).
I can not find the words to describe how much of a letdown I feel with regards to this game, after all the hype the past couple of years (or was it more?)
Seriously? What you do in the start has virtually no impact?
Wow, what genius thought of that idea? :/
The only reason I'd ever get the game (if I ever did, but I don't think I will be) would be to create different monsters and see how they go. I would be completely shocked (and let down) if a monster with 100 eyes worked the pretty much the exact same as a monster with 100 legs.
I mean, I think it would be awesome to have the game playable in first person with a monster with no eyes, so you have to use your other senses to navigate, and fight (which would be quite fun!), or with only an eye on the back of my head (can you say coordination problems? :P), or a round one that can only move by rolling (which would also make it interesting (and dizzying) to travel and fight).
But, really, it doesn't sound like very much fun at all. It sounds like it would be more fun to get an old SimCity game and wipe out a bunch of cities on that.
Correct me if I'm wrong about anything, though, as I haven't played the game or watched videos of it or anything, just learned from what people say of it.
Sickone, Two Words: Electronic Arts
September 5 2008 7:52 AM EDT
"I would be completely shocked (and let down) if a monster with 100 eyes worked the pretty much the exact same as a monster with 100 legs. "
And that's precisely how it works... everything is almost purely cosmetic, all that matters is the body part has to exist somewhere.
Oh, and you START with eyes at the first freaking stage, the one where you're supposed to be a CELL !!!
"But, really, it doesn't sound like very much fun at all. It sounds like it would be more fun to get an old SimCity game and wipe out a bunch of cities on that."
Eh, it's "fun" in the sense that playing in MSPaint can be fun too, and at least the creatures are funny to look at and fiddle with... for a couple of hours or so.
But we already had the "trial creature creator"... seriously, it DOESN'T get much better than that in-game, and, like I've said so many times before that I must sound like a broken record, it doesn't matter anyway, since, well, it's all the same in the end.
Sickone, Two Words: Electronic Arts"
*sigh* I know :(
I was hoping that as "just" publisher they wouldn't get their grubby little hands inside the game to dumb it down and make it so meaningless, but I guess I hoped for nothing.
September 5 2008 7:55 AM EDT
It's what I was expecting, which is what you described.
Wow I was gonna get it not sure I will now...
September 5 2008 10:29 AM EDT
Any chance of patch updates fixing this piece of crap...? :(
September 5 2008 1:30 PM EDT
There's nothing to "fix"... it's just... how should I put it... exquisitely wrapped mediocrity.
Replay value is minimal, once you know that you don't HAVE to (and it's actually pointless to) collect everything.
I've tried it on hard too, it just takes longer, nothing is even the slightest bit more complex (just more enemies).
I've also done a "speed run" from cell to space age in about an hour and a half (just to pick the omnivore/adaptive/economic/trader path).
The difference is only whatever equipment costs less (pointless because you get very random cash amounts to begin with, there's no LOGIC behind it, it's purely random) and what your "special ability" is (which makes little difference too.
You can start right at the space stage on any other planet any time after you reached the space stage first, and the only "drawback" is not getting those (useless to begin with) "special abilities".
Seriously, the SIMS or even SimCity is a game with much more depth, and it's not DVD-sized (let alone the draconic EA "safety measures").
September 7 2008 2:34 PM EDT
I didn't think this game was out yet. O.o
To be honest, I enjoy playing it. Have you ever seen a game where you start out as a single celled organism and evolve that little tyke all the way up to sentience, build civilizations, and explore space and encounter many other beings. I think it's pretty cool terraforming planets to make hospitable to mine spice that you can sell to other empires for big bucks. Of course, you don't absolutely have to terraform the planet, but it does lead to a much larger income.
Heh, I flew around and encountered a civilization that was still in the tribal stage. What I did next might not be for virgin eyes... So uhh... close them if you wish. I flew around to each of the villages and completely destroyed every single one of them. Why? For the money of course! It was a T2 planet, meaning it had a semi complex food web and was capable of having two colonies on it. But I couldn't have those colonies on it if there were other sentient beings living on the planet.
I've actually stayed up all night for the past two nights playing it.
September 7 2008 2:43 PM EDT
It was out in other countries; it came out today in the US.
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