Skill suggestion: Pray (in General)
September 6 2008 6:36 PM EDT
Pray would be a skill meant for Enchanters. It would work thusly: Pray has a chance of reducing all damage to 0. Max chance would be, say, 15%. If you have Pray trained, you cannot attack or cast any DD. All you can do is sit and pray.
Flame on. I just thought enchanters should have a skill, but since they can concentrate their exp so much, it shouldn't be gamebreaking or anything.
Nice however all damage to 0? No I would smell overpowered very fast, maybe reducing the damage with a percentage would be better.
September 6 2008 7:08 PM EDT
How about a Leadership-esque skill for Enchanters? Boosts the DD/PTH/physical damage of all other minions while the minion training leadership is still alive, near-linear increase.
I would approve of any Enchanter-based skill, though. Pray is a nice idea, although 15% seems low considering Enchanters die superfast anyways.
September 6 2008 7:10 PM EDT
I strongly disapprove of Pray.
September 6 2008 7:14 PM EDT
i'm against this, maybe something similar to the old cause fear but a chance to reduce any hit taken to 0 is just too overpowered even if it has a very small chance of working
September 6 2008 7:21 PM EDT
How is this OP? 15% chance of not taking damage but you can't do ANYTHING. You cast your ED's/EO's and then pray. Until you die, likely just a few rounds later.
I can see maybe a decent use of it being with RoBF minions but... they use Evasion anyways!
September 6 2008 7:35 PM EDT
"How is this OP? 15% chance of not taking damage but you can't do ANYTHING."
That's just it - it's too random. I don't think anding more random factors into deciding victory is a good idea.
Also, it's in essence just another version of Evasion, and that I cannot support.
September 6 2008 7:36 PM EDT
okay Borgin I present the lamest passivist team ever with pray for an example E/E/E/E
minion 1 trains AS and Pray
Minion 2 trains GA and Pray
Minion 3 trains AMF and Pray
Minion 4 Trains HP and PL and wears a TSA
Throw a robf on any of the first 3 minions
you now have a team that retaliates, moves the damage, heals itself, can skip damage 1 turn while it heals itself and let the RoBF mop up any opponents passivist minions.
Damage reduction is enough for me I don't think we need any more evasion-esque skills.
September 6 2008 7:38 PM EDT
i guess since the ga wouldn't fire while pl is active it was a bit off but my point still stands it could easily be switched with another as >_>
September 6 2008 7:59 PM EDT
GA isn't really attacking or casting DD though
September 6 2008 9:05 PM EDT
Plus, DM against that team would be so insanely killer it isn't even worth talking about it. ;)
Okay, it's a lame idea. But I'd like to see some sort of Enchanter skill. :)
i dont think it would be overpowered.. considering it would work 15 out of 100 times?
September 6 2008 11:46 PM EDT
Train it on all four, now it has the potential to work 90 out of 100 times
September 6 2008 11:47 PM EDT
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