Xenko January 15 10:21 PM EST
*****As people have stated, not worth it.
Fighting: Increase MPR
Forging: -
Fighting: Increase Max Tattoo, and level tattoo
Forging: -
Fighting: Get cash
Forging: Get about the same amount of Cash
So the advantage is where? And with the forging rate at 65% or so, it becomes really hard to justify forging unless you just want a break from fighting. I like the idea of forging XP and increasing gains as you increase in forging level. Or at the very least doubling the cash to compensate for the lack of XP gain.*****
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{cb1}smallpau1 January 15 10:35 PM EST
*****Plus, I'm waiting for the NUBs to stop exploiting forging just because they can until their NUB expires... But yea, i dont think forgers make enough to compensate for 0 Exp gains. Tis why i brought up the idea of items being introduced to be similar to the opposite of Elven gear (which means Forge only items).*****
Both posts above came from:
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002KEE&all_p=1
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____________Follwing is about forge blocks_________________
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{cb1}smallpau1 August 12 2006 7:06 PM EDT
*****You're right, fighters do have something to balance it out, but, doesnt most fighters buy BA to use it during EXP times? And fight the least in Money times? So, in turn they get more bang for their buck during exp times, wheres our bang for our buck during whacky forge times? We have no advantage to buying BA as of right now.*****
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(Why more RPM/less cost, less RPM/more cost, whacky forge times won't work)
Maelstrom August 12 2006 8:33 PM EDT
*****I once suggested the same thing, and someone provided a very good reason against it:
If you decrease forge costs during a time (and decrease forge rate, or whatever balancing effect), people could just wait until that time to finish off the last 0.1% of their forging.
If you increase forge rate (and increase forge cost, or whatever balancing effect), people could forge up to 99.9%, and then stop, to avoid the higher costs.*****
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(Which is why i brought this up):
{cb1}smallpau1 August 13 2006 3:27 PM EDT
*****Just have rapid RPM gains time for one six hour period (100% increase), and slow RPM gains for another six hour time period (50% decrease) or something similar. Dont do anything with money, cuz yes, that would be very easy to just goto ~99% and wait till cheap forge times. I also liked the exp times for forgers idea.*****
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(An example of whacky forge times with exp involved for forgers, not sure who thought of this idea, but here's the times i suggested):
{cb1}smallpau1 August 14 2006 3:10 AM EDT
*****Ok, i get the point that there has to be a rise and fall at one time for each whacky time, So what about this idea? Make a change that grants forgers a certain amount of exp per minion based on a percent of NW increase throughout the RPM (Ex. per cycle).
Time One -
Raise the RPM Gains 100% and lower the exp gains 50%
Time Two -
Raise the Exp gains 100% and lower the RPM gains 50%
Thoughts?*****
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(Great idea by Mian):
Miandrital August 15 2006 3:25 PM EDT
*****How about making the X and the + wacky. Or even the make a three-some rotation with armor.
Example:
Monday from 6a-12p: Weapon + forging increased by 30%, armor + and weapon X decreased by 15% each
Wednesday from 6p-12a: Armor + forging increased by 30%, other two decreased by 15% each
Thursday from 6a-12p: Weapon X forging increased by 30%, other two decreased by 15% each.
Of course if you wanted to have all three in one day, the time would have to be decreased. I think this would be good for casual forgers, allowing them to forge their weapons for a little bit. For the career forger, there would be no negative impact for the week if they have a long term forge deal (30% increase for one day is negated by the 15% decreases the other two days).*****
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(I didn't think up this idea, but i love it as well):
velvetpickle August 15 2006 3:27 PM EDT
*****Going back to the idea of a forge tattoo...
The only real negative I could think of is that it would make it almost impossible for a fighter to do their own forging and expect to keep up with forgers who have their own "forge tattoos."
Other minor considerations are that the tattoo could be traded from a full time forger to someone with no forging experience giving them a huge bump in forging with no "forging work" to get there.
Could any tattoo be reinked to the forging tattoo... same issue as above.
Tattoos gain level based on trained exp... unless it was to work as an RoS or something, there would be no way to lvl your tattoo through forging.*****
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(I responded with this):
{cb1}smallpau1 August 15 2006 7:58 PM EDT
*****Forging tattoo would obviously be level'ed through forging, lol. And make it so it only works "better" the higher your MPR. And VP, why would a fighter want to try and keep up with forgers by forging themselves? They fight, they dont forge, lol. Plus, do forgers buy a ToJ to keep up with fighters? Nah, its useless!*****
7 posts above all came from:
http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001sVH&all_p=1
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______Another suggestion was to make it so efficiency_______
_____would go up as long as you forge without mistakes______
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