Stall tactics in CB (in General)

Wizard'sFirstRule November 7 2008 9:05 AM EST

Is there any build that can effectively stop some to most strat from killing them in 40 rounds while doing damage slowly to finish them off? I mean if fights can't finish in the last 10 or even 30 rounds (I don't think many fights go to round 20 and still finish - not stale), what's the point of having them?

Cube November 7 2008 9:06 AM EST

Shipping up to Boston (Blue Army) King of Pain (F) (+) (Battle Royale) Shipping up to Boston 40


BluBBen November 7 2008 9:06 AM EST

Many of my fights end in 20-40 rounds...

QBJohnnywas November 7 2008 9:15 AM EST

Part of the reason for that result is King Of Pain devoting three minions to AMF/GA, which is completely useless against Shipping Up To Boston. Reduces King Of Pain's MPR quite considerably in reality to what the numbers look like.

Meanwhile I beat Shipping Up To Boston quite easily, while losing to King Of Pain quite badly. Go figure.

AdminQBGentlemanLoser [{END}] November 7 2008 9:16 AM EST

High AC, PL, AS, 4/5 Minions and a RBF. AMF/EC (and/or x4000 A/EXBows) and Sprinkle MGS to suit.

Marlfox [Cult of the Valaraukar] November 7 2008 9:16 AM EST

Personally, I'm interested in seeing which ideas come up here. Stall strats are definently my favorite ones.

Wizard'sFirstRule November 7 2008 9:16 AM EST

it seems that at the top is just toggling defense and have whatever spare as a damage source, is there a "pure" offense team at the top?

QBJohnnywas November 7 2008 9:20 AM EST

Not really such a thing when you're talking melee based teams. You have to build a strong defense to get yourself through ranged.

Jon seems to want it, and so have so many people around CB, but we now have a game that's a longer fight for the most part.

Soul Collector runs a quick hit strat, and so do Hubbell and NWO, with all of them using DM.

Wizard'sFirstRule November 7 2008 9:33 AM EST

so in theory, a team that utilise DM without reliance on ED will beat the aggressive teams at the top?

However, that means no EO as well, or very little since DM eats it. is it viable?

Wizard'sFirstRule November 7 2008 9:46 AM EST

say 1m HP, 6m FB, 6m DM, sprinkle a NSC + RBF to reduce AMF backlash

QBJohnnywas November 7 2008 9:59 AM EST

The strange thing about the top 20 at the moment is that MPR/PR is no indication of strength. Lower MPR teams are skinning alive much larger teams. For instance I have FTW on my fightlist. There's a difference there of over a million MPR. And yet we are both using similar strats. On paper at least I shouldn't win. And yet I do easily. And in the case detailed above with King Of Pain, again quite similar strats with a similar MPR gap and yet the lower MPR strat is winning.

Very odd.

Wizard'sFirstRule November 7 2008 10:10 AM EST

it must be how some of the XP are split. Maybe you have just enough to get a kill at the rounds, etc. I don't think 4m MPR and 3m MPR differ by that much XP wise, also I think equipments/PR at the right armor piece would make a lot of difference.

I actually would like a free retrain about now, or pay 5% of XP right away and have 24 hours to tinker freely. Not having DM hampers by ability to kill quickly and it is really bothering me. :P I might actually retrain regardless when I lose a few more targets. :P

AdminQBnovice [Cult of the Valaraukar] November 7 2008 10:15 AM EST

if AA's isn't an all offense team I don't know what is...

IndependenZ November 7 2008 11:52 AM EST

AMF, UC and an exbow, combined with a PL battery can stall pretty good. My team Miami Vice regularly has fights that last over 20 rounds, and in my favorites list of 12 people, 2 of those make it past round 30.

Getting rid of those rounds would definitely hurt my feelings :P
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