Adding a second minion? (in General)


Hakai [Aye Phelta Thi] December 19 2008 5:01 PM EST

Ok. So for right around 30M, I can add a second minion. (I wouldn't even waste my time with the lower cost minion)

Anyway, I suck at math. We all know this. So, I was wondering if any of you could tell me how much more PR I will gain with a second minion.

And then, someone tell me if it'd be better for me to train JUST AS, or if I should unlearn DM on my mage, and have my second minion train AS and DM only.

Or does that strategy not work anymore? I don't care that it's boring. It's easy for me to do. But if you have another easy strat I'm all ears. But I like my junction mage + SF...so...


Anyway. Suggestions?

Hakai [Aye Phelta Thi] December 19 2008 5:09 PM EST

And, to add a question to the mix...

If I do use the second minion as a DM and AS enchanter, then should I unlearn DM on my mage? Would the two DMs stack?

Which is best? Rawr...I suck at strategies xD

Rawr December 19 2008 5:29 PM EST

thats a whole lot of money for something that, in my opinion, isn't needed. Just start giving your single minion some hp

Kliktu December 19 2008 6:02 PM EST

BTW Dispel Magic's do stack with each other.

Kefeck [Demonic Serenity] December 19 2008 6:44 PM EST

Hey hakai if you devoted 30 million to a new ncb, you'd have your own tattoo plus you'd probally outgrow your current charactor. Its just a matter of how dedicated you are.

Goodfish December 19 2008 6:47 PM EST

Adding a minion to a non-NCB character is silly.

Like Casper said, I would recommend simply starting a new NCB and investing that 30M into it.

AdminQBnovice [Cult of the Valaraukar] December 19 2008 7:27 PM EST

don't do either... take that 30m and buy a char

PearsonTritonRaveshaw December 19 2008 8:13 PM EST

Don't listen to anybody (but me)! First off, buying a minion doesn't technically add any MPR, although it does add VPR. Tehe... I just had to make a little funny comment/joke. Anywho... I don't like the fireball on your single minion, unless he always/usually dies before melee. Fireball hits everybody in melee, including your own familiar. Also, AS on a familiar is always helpful. If your main damage source is your familiar, then feel free to give him that extra boost. Your familiar grows completely independently from the rest of your minions, so it usually is the most powerful one of the bunch, especially if you run a four minion team.

But to answer your question, if you feel that your minion (not your familiar) has a significant effect on your killing power, I wouldn't recommend hiring a second minion. If it is just a meatbag or fodder for your opponents, then I would recommend hiring a second minion.

Another thing: If your first minion doesn't really last until melee, then I would recommend untraining DM on him, and dumping it on the second minion if you intend to keep DM at all. That way, you have a nice suicide bomber.

BUT, there is a catch... If the HP added by the AS you train on your enchanter makes it so your fireball minion does last until melee, and beyond, it might do more harm than good.

Now for the minion order. Well, You could have your enchanter up front to suck up some damage, fireball in the middle and familiar in the back, although it will be susceptible to magic missile. If you want to avoid that, You might want to put your fireball in the back and equip a small weapon on him so the familiar spawns in the middle. However, this setup makes it so your fireball minion is likely to last the longest (except against teams that use magic missile), which might not be a great thing because fireball has friendly fire turned ON. (=P)

The best order I can see is fireball up front, followed by the familiar, and the enchanter in the back to absorb the magic missile damage. This ensures that the fireball minion continues to be a suicide bomber, and your familiar won't be prone to magic missile for quite some time, because of your meatbag enchanter is in the back taking the beating for your familiar. Your familiar will most likely survive the longest, which is a good thing.

Hakai [Aye Phelta Thi] December 19 2008 9:41 PM EST

I have no interest whatsoever in redoing an NCB. It's too much work. It becomes more of a chore to me than fun. Having to buy BA, and even if I don't buy BA, I can't miss BA too much. Consistently fixing/modifying my fightlist, finding new clan people to beat. Making sure I own all the right equipment, outgrowing tats. It's all a big hassle. It's why I stopped fighting in the first place.

But now, with these clan wars coming up, there is fun in fighting again. But I'm sure it won't last. So, adding a second minion is meant to just be for amusement. I'm not that worried about the cost.

But thanks for the tips.

QBOddBird December 19 2008 11:29 PM EST

I, too, say you should just buy a different team. :)

AdminTitan [The Sky Forge] December 19 2008 11:32 PM EST

Yah just buy a different team if you don't wanna run a NCB. A lot better than spending that money on another minion.

Goodfish December 19 2008 11:34 PM EST

Hakai, I played my NCB very casually. I never bought BA, and I probably missed at least a third of my natural BA regen. And I'm over 1.5M MPR.

Honestly. You're better off starting a new NCB or simply buying a bigger and better team for 30M. Investing that much money in a non-competitive NCB is truly just silly.

TheHatchetman December 19 2008 11:35 PM EST

I hear there's a 2-minion team for sale that you could likely get for cheaper and make a larger version of the team with ^_^

Goodfish December 19 2008 11:50 PM EST

Just played around with some math, and here are some numbers:

An NCB character has about 130k "natural" BA to play with, and 34560 BA available for purchase. My character has challenged 59540 battles, which is just under 46% of my total BA. This has put me at 1522805 MPR. Considering I started single-minion, and bought two minions later on (and spent about 7 million total hiring them), I probably only gained 1300000 MPR and "bought" the rest of it. That means I got on average about 22 MPR per battle. My character was created July 16th. For the sake of accuracy, 155 days have passed since then. This means I'm using 384 BA a day, or just over two full sets. That also puts me at 8387 MPR per day in growth.

You have challenged 58144 battles since your creation on April 14th. That's 93 days before I created Dominus Rex, meaning your character has existed for 248 days. Your current MPR is 1727225. This puts you at about 234 BA a day (not even a full set and a half), and means you have gained 6965 MPR a day.

Let's look at an "average" NCB. Let's assume they get in 85% of their natural BA and buy their maximum BA twice a week (during exp time). This means their overall BA expenditure is 119716. A growth similar to mine (of 22 MPR gained a battle), this would put a character like this at 2633752 MPR over the course of their NCB.



Hopefully the numbers comparing you and I put NCBs in perspective for you. It is truly in your best interest to simply start a new NCB instead of investing 30M in your current character.

PearsonTritonRaveshaw December 20 2008 12:20 AM EST

Mmmmmm.... Numbers... *drools*

Goodfish December 20 2008 1:03 AM EST

I should add, Hakai, that you average 29.7 MPR per battle, which is significantly higher than my average. Imagine if you could attain that ratio on an NCB!

As an extra note, an "average" NCB run at your 29.7 MPR per battle would be at 3556282 MPR at the end of their NCB, which is pretty impressive.
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