Let people choose their BA regen rate! (in General)
Instead of having set regeneration rates at set intervals, why not just let people choose their regen rates?
Of course, lower regen rates would be generally easier to play, so there has to be some benefits to higher regen rates.
Higher regen rates:
1) Penalize you less for losses, draws, and stalemates (assuming you don't do them again, like a smart person).
2) Generate more CPs.
These two occur because you have more BA that is worth less.
3) Allow for more experimentation.
4) You get to play more!
In addition, higher regen rates could have very small bonuses to rewards, like 0.5% or 1%; something that makes it worth it to play the higher regen for some people, and gives a little boost to the people that play more.
To stop people from abusing the system you can change your BA regen rate at any time, however the changes don't take effect until cache flush, at which time your BA is set to 0 and you start getting BA at the new rate.
The idea behind this is to try and make the game more interesting and competitive. Clans would be more exciting, as people could choose higher regen rates to be more competitive. People that don't have as much free time or access to computers while at work/school can also compete in the lower regen rates, and still manage to get near the top.
Thoughts? Also, should regen and CPs be in the dictionary?
No thanks, moving up through the ranks is fun; and in it's current form, it's highly unlikely to be accepted by Jon.
March 21 2009 6:08 PM EDT
March 21 2009 6:18 PM EDT
Then why would anyone choose a lower regeneration rate? I don't understand how it would be easier to play.
lower regen would still mean less loss of natural ba and more sleep!
how would ba purchase price be determined? would it just scale as it does now and rewards scale as now as well?
March 21 2009 6:25 PM EDT
You get more rewards per BA at a lower regen rate so if you can't hit all your BA, it would be a better choice to have a lower regen rate.
I still say to reverse the regen rates... if you do it makes it easier on brand new ppl (more rewards, less fighting) and harder on the top of the game(less rewards, more fighting) make the old people sweat to keep the top spot
March 21 2009 6:34 PM EDT
BUFF REGEN RATES FOR FORGERS
Create a 'forging' mode, where your BA spawns twice (or some other modifier) as fast. The mode can have a 48 hour cooldown so people cannot abuse it.
March 21 2009 6:35 PM EDT
Oh and you cant fight while in forging mode :P
Scy, you stole my idea, lol. I brought that up in that thread, but nobody else liked and started flaming me.
that thread from a while ago* "Give a Buff to Forgers" or something similar.
March 21 2009 6:45 PM EDT
/Me pleads the 5th
Didn't know about that thread, I was prolly inactive.
Anyway, I've been a long advocate to a buff to forgers, or at least something to make it more fun/worthwhile.
VOTE FOR FORGING BUFF PLZ
March 21 2009 6:55 PM EDT
Forgers need a boost, but not with extra BA that the rest of us don't get.
March 21 2009 7:02 PM EDT
They get extra BA to spend forging, nothing else, which is essentially the same thing as buffing RPM.
March 21 2009 7:51 PM EDT
Because we shouldn't be letting players choose their own regen rates, and we certainly should have different regen rates for different classes of players.
And the choice to forge shouldn't disallow one from fighting and vice versa. These BA "modes" are simply not something I support, and I'd be willing to wager Jon won't even consider such a proposal either.
A forging Skill, I'm all for. Even pumping up the efficiency across the board might be nice. But changing the way BA works for players is not a good idea.
Besides, I already proposed an idea for changing BA, and I still like my idea a million times better.
March 21 2009 7:55 PM EDT
If you are gonna get a forging SKILL then forging should give exp, unless how are you going to level it up.
People should be allowed to forge or fight? Ok, thats why you have the option to exit forging mode and fight, catch is, you cannot do this so that you can abuse the greater regen.
Secondly you say that BA regen rates should be the same for everyone, even if they are doing two totally different activities to use their BA. Forging is completely, utterly and totally different from fighting. Why should that not mean that people can get a different BA regen rate?
At least we are in agreement that forging needs something. LIKE A BUFF!
BUFF FORGING PLZ 09'
March 21 2009 10:41 PM EDT
No, and I don't feel like explaining so don't ask.
"To stop people from abusing the system you can change your BA regen rate at any time, however the changes don't take effect until cache flush, at which time your BA is set to 0 and you start getting BA at the new rate."
This part of your idea needs to be looked at. Say I go to bed at midnight with 0 BA, and wake up at 6:30. Currently, doing something like that, I would be hitting all my BA in 8/20 at a pretty much ideal rate. If it refreshed to 0 at cache flush, though, I would either have to burn BA up until 3 a.m. or whatever or start going to bed earlier and getting up just before cache flush to burn through it feverishly, or something else, if I didn't want to miss natural BA regen. And some people who are willing to trim their 8 hours a night down to 6.5 for a serious NCB aren't necessarily able to change their work/class schedule to not start until 11 a.m.
"No thanks, moving up through the ranks is fun; and in it's current form, it's highly unlikely to be accepted by Jon."
You can move up through the ranks without having to move up through the BA rates. Heck, if you want, you can change your rates just like if this never happened. It will be almost the *exact* same.
Thanks for the input.
"Then why would anyone choose a lower regeneration rate? I don't understand how it would be easier to play."
Well, some people don't have the time to play 10/20, for example, for a couple days early in their NCB. Jonathan has shown in the past that he wants to allow casual players a chance to be competitive (x/10 -> x/20 still fresh in everybody's minds?).
"how would ba purchase price be determined? would it just scale as it does now and rewards scale as now as well?"
I don't see why not. Leave everything the same (except a small bonus to rewards for faster rates), just give people the option to change their rates.
"No, and I don't feel like explaining so don't ask."
I know the answer to every question you'd ever want to ask, but I don't feel like explaining them, so don't ever ask me about anything.
Thanks for the input.
CC -> Well, yeah, that could always be changed. Perhaps a person's remaining BA could be converted based on their old rate and new rate. Figure out the amount of refreshes (rounded down) that would give a person the amount of BA they have before the flush, and then give them that many refreshes' worth of BA after.
Those who oppose this idea; why? It gives people without as much free time a better chance at getting to the upper echelons, gives top-competing clans the option to up their regen rates for more CPs which in turn would theoretically make clan fighting more competitive, and gives those people wanting more BA exactly what they want.
Going to be busy this weekend? Set your regen rate lower, and you can log in less and have your weekend without costing you some precious XP/cash/forging. Plenty of free time? Well, you can get your rate to 10/20, and gain a little edge on those who don't have as much free time, help out your clan more, and experiment with new opponents easier. I don't honestly see any problems with it, and it helps out 1) clan fighters and 2) casual players, a group you people seem to want to help make their lives more interesting, and another group that Jon seems to want to help.
"This part of your idea needs to be looked at."
I think the BA would only be set to 0 at the cache flush if you had asked for it to be changed. Otherwise it would be normal and you wouldn't have to worry about it. =)
March 22 2009 4:05 PM EDT
"If you are gonna get a forging SKILL then forging should give exp, unless how are you going to level it up."
And I'm not entirely opposed to that. I'm not necessarily advocating it, I'm just saying I've heard far worse ideas. Like different BA rates for different play styles, for example.
"People should be allowed to forge or fight?"
Yes, and not have to worry about waiting until cache flush to switch.
"Ok, thats why you have the option to exit forging mode and fight, catch is, you cannot do this so that you can abuse the greater regen."
See again: PEOPLE SHOULD HAVE THE OPTION TO FORGE -OR- FIGHT. Not in a "pick one at a time" way, but so that a player can do one or the other on the fly as they chose.
Besides, who's to say we shouldn't reverse your proposal and say fighters should get more BA and you less? I doubt you would care much for that at all.
If you want a buff to an existing gameplay feature, you do it by buffing an element of that feature or introducing a new skill to assist the player in using that feature. You don't do it by handing out more of a constant, across the board resource like BA to players of a certain class. That just reeks of bad game design. There are right ways to go about giving forgers a boost. Forcing players to choose a play-mode and then giving one the ability to play more is the wrong one.
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