Add Some Spice to the Game (in General)


AdminNemesia [Demonic Serenity] April 1 2009 2:35 PM EDT

We all know that things are quite static in the upper levels of the game. Here is my idea to spice things up a bit.

It is a winning streak bonus. Basically a bonus that you start to get after you win a lot of battles in a row. Like after 100 battles you get a 5% bonus to each battle and another 5% at each 100 additional battles won in a row.

Here are the reasons that this would be able to spice up the game.

For 1 this would give the potential to people to shift their positions without falling back onto the ncb. People would be able to plan and make a run for the bonus to try to catch up to others ahead of them.

Also this would increase competition as people would constantly be trying to stop other people from getting this bonus.

As for the difference in ba regeneration 6 ba has the ability to fight down at no penalties but the higher ba rates get more ba and so have the ability to use this bonus more.

Please tell me what you think about this. Good points, bad points, anything.

ResistanZ2 [The Knighthood] April 1 2009 2:41 PM EDT

My only problem with that is that characters at the very top (Conundrum, and more specifically Vectoidz) are mostly unable to be beaten by anyone. So the top would grow exponentially with the rest of us only able to fall behind more and more.

AdminNemesia [Demonic Serenity] April 1 2009 2:44 PM EDT

There are always double taps. Also they only need to be beaten once and they have to start over.

RywA [Dark Carnival Forging] April 1 2009 2:45 PM EDT

I agree very much with Nemerizt that the game needs to be spiced up a bit. I see very little to none actual competition in the game. It's like a nonexistent factor (especially down low in the chain). A winning streak bonus would definitely spice things up without much change to the actual game itself. Not only will a WS bonus add more competition to the game, but it will also bring more diversity to the strategic builds of characters. Nowadays people build builds simply to beat other defined builds, but no one really tries to make builds that beat ALL of the other builds (which, of course, is extremely hard to do). The way I see it, a winning streak bonus would give a whole lot more drive and ambition to the CB players; therefore, I believe it is a wonderful idea.

Dark Dreky April 1 2009 2:48 PM EDT

"My only problem with that is that characters at the very top (Conundrum, and more specifically Vectoidz) are mostly unable to be beaten by anyone. So the top would grow exponentially with the rest of us only able to fall behind more and more."

I don't see a problem here. =)

three4thsforsaken April 1 2009 2:48 PM EDT

I like the idea. It would give top players an incentive to sabotage other top players

AdminNemesia [Demonic Serenity] April 1 2009 2:52 PM EDT

That is the principle behind this. It gives the incentive for top players to sabotage the others and at the same time they are constantly looking to use it to their advantage to gain a little ground on them.

iBananco [Blue Army] April 1 2009 3:08 PM EDT

I don't see any of these bonuses actually lasting for any period of time at all. It's far too easy to end a win streak.

AdminTitan [The Sky Forge] April 1 2009 3:09 PM EDT

I agree with JS.

Adi April 1 2009 3:12 PM EDT

so the bonus would probably only be for the last 60 of a 160 ba spree. I think this is a great idea b/c of double taps.

Cube April 1 2009 3:14 PM EDT

I don't see it lasting through more than 160 BA. For almost every character it'd be gone in between.

AdminNemesia [Demonic Serenity] April 1 2009 3:21 PM EDT

you are forgetting about bought ba, also you can do it right before the day refreshes, so you burn the 160 then burn all your bought ba, then move right into the next days bought ba a little bit later. This can add up to be quite a significant number.

Admindudemus [jabberwocky] April 1 2009 3:35 PM EDT

it is already next to impossible to catch the top slot unless you can beat everyone that they can. forcing people to waste ba losing to others to keep them from getting even further ahead makes no sense to me and only adds a sense of competition to a losing battle.

AdminNemesia [Demonic Serenity] April 1 2009 3:36 PM EDT

Threefourths and I were talking about this and here is another spin that could work. It is quite different but still in the same ballpark.

Instead of giving a winning streak bonus as you go. Once a week the person with the longest winning streak could get a 25% bonus for the next week. The person with the second longest could get a 20% bonus, 3rd 15%, 4th 10%, and 5th 5%.

This would give a significant bonus for an good period of time and create a lot of competition to work on getting the top winning streak.

As for the other idea, if you don't think the bonus would be big enough to play any real roll in the game you could always work with a lower amount of fights needed to start getting a bonus or increase the amount of the bonus itself. 5% at 50 fights then 10% at 100 fights is quite a lot more significant. That is just something to work off of and get the idea of how it would work.

Lord Bob April 1 2009 3:44 PM EDT

"It is a winning streak bonus."

I've always supported this idea. I was just too scared to suggest it in case everyone else thought it was dumb.

But yeah, I'm 100% behind you on this.

Admindudemus [jabberwocky] April 1 2009 3:47 PM EDT

wouldn't it be a better reward to competition to give a bonus to those breaking streaks rather than rewarding those who are unbeatable?

ResistanZ2 [The Knighthood] April 1 2009 3:49 PM EDT

Yeah but that new way, Vectoidz, who can't be beaten by anyone without double taps, will always have the highest win streak for the week, for very near the highest, which separates him even further from the rest of us. The way I see it, there's too much of a potential for the top spot to grow exponentially. Unless you want another old Koyanisquaatsi.

Demigod April 1 2009 3:55 PM EDT

"forcing people to waste ba losing to others to keep them from getting even further ahead makes no sense"

Dudemus pegged the first problem. The other problem is the idea of having the biggest character get even bigger. If you remember CB1, then you also remember Todd. Todd had the ultimate character that no one could catch up to. A lot seems to have changed in CB2 to keep that from happening again.

I like the idea of spicing up the game, but if you enable the biggest players to go unchecked, then you might as well nuke the BA regeneration reduction as well.

Can you think of a way to spice it up without throwing off the careful balance?

Lord Bob April 1 2009 4:01 PM EDT

Current Winning Streaks:
Sepfer (381)
Crow (365)
Thing1 (250)
Lady Warrior (187)
Carp Tank (169)
Blue Team (169)
Defenders of Athens (163)
FTW (149)
Waylander (145)
Eyekangal (144)
Gath of Baal (143)
King of Pain (131)
The Hand of Thrawn (110)
LockStockandBarrel (109)
The Lega (108)
Nonborn King (100)
Mayor of Simple Code (100)
NWO (81)
Mizuno (69)
STEVEH (61)
Strictly Fo My Ninjas (61)
XIII Order (61)
Successor (60)
Morris Day The Time (57)

Vectoidz isn't even in the first column.

AdminNemesia [Demonic Serenity] April 1 2009 4:08 PM EDT

Ok, I had a look at vectoidz and indeed no one is farming him right now. But with this bonus it would create a huge incentive for the other people to figure out a way to beat him. Because otherwise everyone will in essence lose. With targeted strategies it is possible to beat people significantly higher than you in mpr.

I figure one of the easiest ways to beat vectoidz would actually be the ToE. A ToE along with a wall would completely shut down the damage from that huge bow. Then you just need to have a way to kill him off. He has no AMF so a mage would be very effective at this.

If you think about it. This is also an increase of competition because people would be actively trying to make sure that everyone stays beatable.

Little Anthony April 1 2009 4:09 PM EDT

this is where, if you are unbeatable, noone else is ever Going to catch up with you.

Admindudemus [jabberwocky] April 1 2009 4:09 PM EDT

that proves nothing, ask ranger what koy's longest winning streak was perhaps and also it would be nice to know how often while he was in the top spot did he have a winning streak over 100. thirdly, ya might also want to find out how much of the time he was only beatable by teammates in his own clan as well as how many clanmates he was the only one who could defeat.

AdminNemesia [Demonic Serenity] April 1 2009 4:13 PM EDT

Yes, I remember seeing all those very large winning streaks well over 1000. But if it is giving a bonus to them then people will actively stop them. Before there was no incentive to stop them other than personal satisfaction.

Admindudemus [jabberwocky] April 1 2009 4:14 PM EDT

so to encourage behavior b, you want to reward action a? why not just reward b?

ResistanZ2 [The Knighthood] April 1 2009 4:16 PM EDT

Then we come back to the first issue where people below have to give up some of their growth to stop the top character from growing as much faster, but still faster than them.

chaosal April 1 2009 4:17 PM EDT

the problem is that winning streaks are frequently arbitrary; if you happen to spend your BA within a few hours where those who farm you are not online, you get a large streak before the home page is even updated to reflect it. you get this bonus for someone else's coincidental preoccupation with external obligations rather than your own determination.

another point, which is more pertinent to myself and those like me, is that some strats are much more likely to have streaks because they are difficult to beat despite their lack of potency for beating those above them.

QBRanger April 1 2009 4:21 PM EDT

It is entirely possible to get winning streaks of over 10k and perhaps up to 17k.

It has been done in the past a few times.

Just takes a lot of effort and the right set of circumstances.

It is harder now as the game is more balanced.

But rewarding people for win streaks is a bad idea.

Demigod April 1 2009 4:40 PM EDT

I'm starting to like the idea of giving a small bonus for just beating the person with a streak. It won't have any meaningful effect for the holding the streak, but it will add an amusing, if not slightly profitable, bonus to the streak-breaker.

You can correlate the bonus to the size of the streak, but it still won't create a larger gap between the "haves" and the "have-nots."

AdminNemesia [Demonic Serenity] April 1 2009 4:52 PM EDT

There is no reason a streak breaker bonus could not be implemented along with it. You could make it twice or four times the bonus that the streak holder is getting. Or make it calculated separately completely like 4 or 5% per 20 in the streak.

RywA [Dark Carnival Forging] April 1 2009 5:18 PM EDT

I very much like the idea of both a winning streak bonus and a streak breaker bonus. My only thoughts are you could cap the winning streak bonus off at some point so that if someone actually does make an awesome build and pwns everyone else, he'll get a nice bonus for a good deal of time, but, eventually as he keeps rising and there's no one to challenge him, the winning streak bonus minus the negative challenge bonus would actually be worse for the Utmost Top Player than those who are getting a smaller winning streak bonus but no negative challenge bonus. Also, add this in with a winning streak breaker bonus, and great incentive would be made for people to actually try and beat him for a very nice bonus depending on how long the streak lasted (which could be considerable). In effect, this would stop players from rising beyond limits, and it would give major incentive for the other players to actually beat the one with that unstoppable streak. Now, this thought comes along with the fact that tweaking the +/- challenge bonus may be necessary for the higher chain individuals.

TheHatchetman April 2 2009 1:05 AM EDT

imagine what this woulda done back when everyone in BR was pulling massive streaks simultaneously... :P
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