April 16 2009 1:31 PM EDT
whats so special about it?
April 16 2009 1:54 PM EDT
That is impressive.
It's all made with math! And, it's 4kb big.
April 16 2009 2:55 PM EDT
Yeah, I'm impressed.
April 16 2009 3:26 PM EDT
I don't get it. It's a boring video and a bad techno song?
April 16 2009 3:32 PM EDT
Yes, all compressed to 4kb.
April 16 2009 3:35 PM EDT
I'm still not entirely sure why that's impressive. Honestly.
I know videos are generally larger file sizes than that, but... well, what does it mean?
4KB is a ridiculously small filesize. If you encoded that to a video, it'd probably run around 4 orders of magnitude higher. Even rendering it from textures and a mesh would require significantly larger amounts of storage, not to mention a 3MB+, compressed audio track.
April 16 2009 4:01 PM EDT
So how did they do it?
April 16 2009 4:08 PM EDT
April 16 2009 4:11 PM EDT
so what the guys are attempting with this is to make all rendered items smaller?
that would be very awesome in say WoW-esque game..
make the download from 4 gigs to like 2 megabytes would be insane
It doesn't have very many practical purposes. Firstly, procedural generation is ridiculously hard to fine-tune. Secondly, it requires extensive computation to generate them on the fly, so often what is done is a precomputing stage where all objects in the scene are precomputed, then stored into memory. I'd personally prefer a onetime download to 5 minute load times.
April 16 2009 4:50 PM EDT
So is the video itself the 4kb file, or is the program that generated the video 4kb?
The former would be completely absurd; the latter seems much more possible.
The idea here is that all the imagery you are seeing is generated by a code base and data file totaling 4k.
If the video file was 4K you wouldn't even have a single frame a today's compression rates. As it is, the fact that one can get such detailed imagery out of a 4k data/instruction set is quite impressive.
April 16 2009 8:03 PM EDT
Okay, that makes more sense to me. :) Thank you for clarifying!
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