April 20 2009 6:02 PM EDT
okay so i was thinking of for my next ncb i was thinking of going three minions
first minion has enough pl to cover all damage and all hp with a TSA, an pair of BoF and an AoI
the next minion is ether a mm or shock minion with an RoBF with a AoI
and the last will be an evasion tank with a MoD with major + and a SoC
what do you think?
April 20 2009 6:09 PM EDT
would PL work with the SoC? i would think not since it is absorbing away from the SoC. hmm does anyone know it you have PL on and if that same minion has a SoC and a mace if it will flush?
The SoC will still store up damage just like normal.
April 20 2009 6:21 PM EDT
maybe reorder it robf in the back evasion up front pl in the middle
i am just talking to myself....
would a BoF + a really high plus MoD be able to hit tanks without dx?
^_^ Not likely. the DX advantage will just make them evade all those shots. ^_^
I would put the AoI RoBF minion in the very front, so that physical damage goes to the second minion (your Evasion tank, who hopefully dodges it) due to the invisibility, while magical damage attacking from the front still hits RoBF guy first, and he gets the magical protection from the tat.
I'm actually currently running a very similar strat to what you've suggested. I haven't played a ton with minion order, though. It may be that I'm hurting myself by allowing my RoBF minion to die more quickly by being hit first with magic.
One thing about the SoC is that you return more damage if you get hit more. As such, you don't want to have TOO much Evasion if you're going to be using one. Of course, I've found that Hals and ELBow users will probably be hitting me once a round no matter what for a lot of damage, so in that way it does give me a back-up in case my Evasion doesn't work.
Secondly, I really think you should consider training Dex on your Evasion tank. After all, training Evasion without Dex is much less effective, and doubly so for a minion that will actually get extra chances to hit from it.
I would invest much more heavily in the x than the + on your MoD. MoD has, I believe, 60 base to hit. Keep your Dex up, and you're guaranteed at least that. Put 40 +s on there (first 40 are a lot cheaper than the next 40), and you're at 1 hit per round. Have twice as much Dex as your target, and you've got 2 hits per round. That's probably all you need. And we were discussing tank damage in a different thread; investing in x over + after a certain point really seems to be a better option in a lot of cases.
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