another "untouchable" strat (in General)
spells: Giant Strength 1/3 Dispel Magic
tat: Halidon Familiar
April 30 2009 9:45 AM EDT
I fail to see how this beats tanks, for one.
Should I replace Dispel Magic with EC?
i got it!
Single Archer with hal familiar
Attributes: 1/3Hp, 1/3Dex, 1/3Giant Strength, Archery
April 30 2009 10:10 AM EDT
Wouldn't you still run into a problem with Walls using GA?
oh yeah forgot to mention in my last comment
why is this strategy bad against tanks?
Single Archer(Mageseeker) with hal familiar
Attributes: 1/3Hp, 1/3Dex, 1/3Giant Strength, Archery, Dispel Magic
Cut out the dex, your hal will hit all the tanks. Put the dex into DM instead that way you can take care of GA. Just have a token dex to get full advantage on all the enchanters mages and walls. For a weapon you should use a SoD. I would suggest either training some evasion or else using DBs as well.
April 30 2009 10:20 AM EDT
Wouldn't he need increased Dex to get multiple hits per round? Or would he just rely on increasing the PTH?
how many mages/enchanters train dex? and if so how much do they actually train. Most don't train any at all, so with a minimal investment into dex you get the full effect vs them. You just won't have any dex to compete against other tanks. But that is what the Hal is for, and since Hal usually has a lot of dex he will have the advantage to both hit and defend against them.
i was planning on having 1/3 Dex.
after 800k mpr maybe down to 1/4 dex
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