Crtitique this strat: (in General)

Lochnivar May 22 2009 3:35 AM EDT

Minion 1: Leader wall
HP, Wall Gear (BoF instead of CML)

Minion 2: PL Battery

Minion 3: MM Mage (or DM enchanter with SF junctioned)

Minion 4: Light Tank

So, yeah....
Minion 1 reduces incoming physical damage with BoF giving a nice boost to damage dealers.

Minion 2 takes one for the team

Minion 3 (option A) DD + RoBF = fairly reliable damage
Minion 3 (option B) DM + junctioned SF = less AS/GA and bigger DD

Minion 4's Mgs and AC + ought to reduce incoming MM damage nicely, especially with PL and two TSAs

not sure where I prefer option A or option B on minion 3.... I suspect B may be better.

anyway.... fire away, at very least you may talk me out of a costly retrain!

Lochnivar May 22 2009 3:39 AM EDT

and obviously AP on the first minion..... for SG

{WW]Nayab [Cult of the Valaraukar] May 22 2009 4:22 AM EDT

seems fairly solid early game but i imagine that the PL minion would die fairly fast. that and GA would be a fairly big pain if it was their main strategy.

QBOddBird May 22 2009 10:30 AM EDT

I'd go DM + SF, myself. Putting the RoBF on a minion that uses a damage form is a waste of its non-retaliable damage IMO.

I'd also put an AoL on the Leader Wall, as the AoAC doesn't provide very much AC anyway.

Lochnivar May 22 2009 12:32 PM EDT

I have also mused about switching one of my AS minions to the 'leader' wall and keeping the as/GA RoS that I already have

Cube May 22 2009 1:34 PM EDT

I agree with OB. I too dislike the RoBF on a damaging minion... especially a mage. AMF and GA are too much of a problem to do this, and a waste of the RoBF.

Marlfox [Cult of the Valaraukar] May 22 2009 1:35 PM EDT

Yeah, SF is the way to go.

Lochnivar May 22 2009 1:36 PM EDT

incidentally.... the idea of putting an RoBF on the mage was to reduce amf back lash in part....

Cube May 22 2009 1:38 PM EDT

Still nothing to stop GA. You aren't going to get a good AC with a tattoo on either.
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