3-Minion Strategy BY: Untouchable (in General)


Untouchable June 21 2009 12:30 PM EDT

Order: E1 T E2 (E1=Enchanter 1, T=Tank, Enchanter= Anchanter2)

E1- Trains only Ethereal Chains
E1Items- Items that boost spells such as Corn ect.
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Tank- Trains BL, proper Ablative Shield, STR/DEX
TankItems- RoS, Str boosts Armor, BoNE, MageSeeker
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E2- Trains Anti-Magic Field
E2Items- Items with features such as Corn.
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PROS:
-This strat seems like itd be able to put up a fight against both Mage and Tank strats.
-During Melee rounds, Tank will serve massive damage.
-probably more, still need to etst this strat of corse.
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CONS:
-Wont do so well against huge EC teams
-May not do well against GA teams, but the RoS + AS may make up for that

Lefty June 21 2009 12:36 PM EDT

Shouldn't you just use Cone of Cold or Shocking Grasp if you're going to wait until melee to do damage?

BluBBen June 21 2009 12:38 PM EDT

RoBF will be another CON since 2/3 of the XP are wasted against it.

Cube June 21 2009 12:38 PM EDT

Why would you put AS on the Tank...

Koshka June 21 2009 12:45 PM EDT

Won't this be vulnerable to DM teams as well? You've got the RoS, but if your tank is training AS then it's going to be smaller as you're also training STR/DEX/BL. DM will cut down on what you do have, and the remainder may not be anough to keep you alive until melee.

Also, with the tank having the tat you've got no body armour or cloak, which will decrease your armour level dramatically.

Having E2 at the back may protect you against MM teams a bit, but wouldn't you want it in front of the tank to keep that alive a round or two longer?

Untouchable June 21 2009 12:53 PM EDT

well if i useed CoC its damage would be far less than a Tanks if i ever fought AMF teams

Well, AS on the Tank just so I dont have to hire a 4th minion and to have more concentrate minions.

what i mean by that is if i had a 4th minion, that would mean the EXP would have to be split again with the fourth.

Untouchable June 21 2009 12:54 PM EDT

AS on the tank so that each minion has HP and so that the enchanters dont have to waste exp going into their HP

Untouchable June 21 2009 12:56 PM EDT

Id say it would only be bad against DM teams with minions that train pure DM, yeah

BadFish June 21 2009 1:14 PM EDT

RoS+AS is far more effective on 4 minion teams. Add another enchanter, train pure as and slap the ros on him. that way your tank can use a TSA and an EC, his experience wont be needlessly diluted, and you get more effective HP. And you'll get rolled by robf teams and anyone with a wall.

BHT June 21 2009 1:22 PM EDT

That's going to be one extremely weak tank.

Bad strat if you ask me. 2 enchanters with low HP and a weak RoS tank. Plus you will have basically no armor for damage reduction. You'll easily die before melee against almost any ranged team.

I give it 4/10.

BadFish June 21 2009 2:44 PM EDT

you MIGHT be able to survive till melee now and again if you add a ~500k PL on both the enchanters to make sure your tank gets hit absolutely last by everything. that's what I did and it works wonders against any team with only one damage source.

Cube June 21 2009 6:07 PM EDT

Put AS on one of your Enchanters... You need all the XP you can get for your tank.

Untouchable June 22 2009 1:05 AM EDT

The pure EC makes up for the low Str/Dex on the Tank tho

Untouchable June 22 2009 1:06 AM EDT

Unless i split AS with the AMF Enchanter

yeah

Untouchable June 22 2009 1:09 AM EDT

And if i kept AS on the tank, it would allow me to have more concentrated AMF, weakening and damage more of the opposing mage minions.

THAT is why i had AS on the tank. Its more of a mini tank i would say.

yet, very effective. And as i stated before, it will still be able to put up a nice fight against other Tanks as the pure EC on one of the encahnters highly weakens that Tank minion

Untouchable June 22 2009 1:15 AM EDT

and actually...

im thinking of having the mini tank weild a ExBow instead.

yeah, this strat is great in my opinion.
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