I know i have a lot of them and many don't make much sense but bare with me.
I am watching the new tournament and reckon EC could be changed for the better.
What if EC worked in a way similar to AMF?
Here is the idea
EO spell called Fatigue.
Its level is compared to the opponents Str and Dex. Fatigue Lvl - (Str+Dex)/2
Calculate the ratio {Fatigue level/ [(Str+dex)/2]}, after all bonuses/penalties; call this X.
If X<1 (that is, Fatigue weaker than stats) then effect is X^(0.7)/2
If X>1 (Fatigue stronger than stats) effect is 1 - 1/(2X)
So say i had a Fatigue level of 20,000 and they had strength 21,000 dex 20,000
ratio would be 40/41
Fatigue is weaker so 40/41^(0.7)/2 which is .49
Any physical damage they dealt would be reduced by .49 and the reduced damage would be returned to them.
Thoughts and opinions please.
Cube
July 6 2009 2:24 AM EDT
EC doesn't need to be made worse.
This idea is for a REPLACEMENT of EC. Sorry if I didn't make that clear in the first post.
Also make it lower the level of Str and Dex by 1/3 of the level as well as all the stuff from above, that make it better?
It would either be ridiculously bad vs. boosted ST or ridiculously good vs. unboosted ST.
Actually i was thinking about this and i think i should make a change to it.
Rather than replace EC i think it should be added as a new spell.
Fatigue. 564 experience to train initially
Its level is compared to the opponents Str and Dex. Fatigue Lvl - (Str+Dex)/2
Calculate the ratio {Fatigue level/ [(Str+dex)/2]}, after all bonuses/penalties including EC; call this X.
If X<1 (that is, Fatigue weaker than stats) then effect is X^(0.7)/2
If X>1 (Fatigue stronger than stats) effect is 1 - 1/(2X)
So say i had a Fatigue level of 20,000 and they had strength 21,000 dex 20,000
ratio would be 40/41
Fatigue is weaker so 40/41^(0.7)/2 which is .49
Any physical damage they dealt would be reduced by .49 and the reduced damage would be returned to them.
This way on a 2 minion team this would be insane.
Otherwise i have an idea to upgrade EC.
EC is calculated now but every round 1/3 of the previous rounds EC is added to the level.
This added EC would be rounded normally
E.g. I have an EC lvl 800 which gives 420 reduction of Str and dex.
That would count for Round 1 of combat.
Round 2 an additional 140 is added to the EC making it 560 total.
Round 3 an additional 27 making it 587 total
Round 4 an additional 9 making it 596 total
Round 5 an additional 3 making it 599 total
Round 6 an additional 1 making it 600 total
Further thoughts on this new concept please.
I find it hard to believe that there is no further contributions to this idea. Come on people, surely you have an opinion!
Cube
July 6 2009 9:42 PM EDT
They have bigger fish to fry (Exbow/Axbow). Especially, when there's no real reason to change EC.
The point of EC is to be a tank counter, at which it doesn't do a very good job. Since people have brought up in the Exbow thread by Jon that there needs to be a tank counter, if EC was ramped up, then we could just get rid of Exbow/Axbow altogether.
good point Gols, i will stop pushing this thread now.
I was speaking in favor of your idea :)
Whether fatigue added or substituted for EC, it goes with what I said in my previous post.
Yeah but i can stop pushing this thread by bringing it into the exbow/axbow thread :)
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