New make-a-strat contest! (in Contests)
300k(+, if I really like it, I'll pay more) up for grabs this time.
Strats can be 1,2,3, or 4-minion. 3 areas will be judged: Creativity, effectiveness, and complexity.
Money isn't too much of an issue with this NCB, but no big DB + ExBow.
You can either CM them to me, or post it in this thread.
4 Minion RoE Team.
Minion 1: Base Minion, wearing AoI, MGS, EH, BoF
Minion 2: Mase Minion, Wearing AoF, SoC, DB
Minion 3: Main Damage Dealer, whatever you want. Wears AoI, RoE (then whatever gears to support your Tank/Mage choice). Trains AS.
Minion 4: Base Minion, wearing AoF, MGS, EH
AS over the four minions gives you more total HP than training HP naturally on one.
The gear on the three base minions can be as high as possible, without adding a single bit of PR to your team.
Amulet choices to give your main more time to live. Magic Damage is either spread over 4 or hits a dedicated Mage Wall front and back. Physical damage targets Minion 2 first, who's tricked out with SoC and DBs to reduce incoming damage (no AC as that is reduced by ENC), then hits minion 4, before wrapping back round to minion 1, leaving your main (minion 3) until last.
All the benefits of single minion XP concentration, with the added power of 4 Minion Kill slots with massive NW that adds nothing to your PR, keeping it low, and rewards high.
Effective, and complicated. ;)
Here is a strat that I would like to try out but will never get around to it.
First minion is an enchanter training SS to the amount need and AMF, also a base decay.
It equips ToE, AoI, BoF, Corn, and NSC for the decay.
Second minion is a heavy tank with 100k dex, then rest into HP/STR with BL.
Equipment is TSA, TG, HoE, CML, SC, and MgS. (you may want an SoC to switch out with for fighting up against tanks.)
Weapons would be SoD, with main focus on BoNE or MH.
Other variations on this strat are going with VA instead of SS and exbow/axbow instead of SoD.
I like GL's strat. If I choose it, would SG be best?
July 14 2009 11:22 AM EDT
I'm pretty sure DBs are reduced by ENC too.
July 15 2009 5:58 AM EDT
(inspired by all the possible free money :P) Here's a strat i just thought of... that i might try sometime in the future.. not sure if its good or bad... but just throwing it out there
4 minion team
1st Minion: PL/Leader
ToE/EH and SC
Stat: 80% HP 10% PL 10% SS/GA
2nd Minion: Mage
Stat: 20% HP - 50% CoC/SG - 30% AMF
3rd Minion: Mage
Stat: 20% HP - 50% CoC/SG - 30% AMF
4th Minion: PL/Wall
Stat: 90% HP - 10% PL
Fights: The damage will go straight to fourth minion which has high AC so high NW wall armors are a must the options are CmL or DBs only go DBs if you have enough cash for it otherwise CmL is a cheap replacement. MgS/MS/SoC the only deciding factor really is whatever damage type your are dealing with the most. The first minion was originally a PL/Wall but the boost of leadership might give you the extra boost that you need, The fourth Minions should be absorbing all the reduced Magic Damage (AMF) and Physical Damage (AC and maybe the ToE) FIRST! make sure he has a bigger PL than the Leader does. Tats used could either be (offensive)-RoBF on third minion or (Defensive)-ToE on first minion. The two Mages have a choice of either NSC or AG (NSC for CoC or AG for SG).
Notes: The Fourth Minion might not be enough to last you through ranged rounds alone (not sure i havn't tested) If this is the case then simply revert the first minion back into a PL Wall with equal or same equips as 4th minions and IT MUST ABSORB ALL DAMAGE FIRST!, get DBs just big enough to get pass archers and pump the rest into NW on your AC for eduction for the fourth Minion to help make it to Melee rounds. Adjust the size of AMF/GA as fit to deal with targets. EC might also be a good addon or replacement to AMF if you really wanna focus it into one damage type. I Think that's all if there's any information that you might think is wrong feel free to correct( I'm not a major strategist.. and keep in mind that i havn't played long enough to even test this out or to ask people with similar strategy for some data on how well this does but hopefully it doesn't fall to the "Stupid Idea" section LOL)
July 15 2009 6:41 AM EDT
1 big mage, probably raised as a single minion for a while. HP/SG. NSCs, HoC
2 heavy AC walls, One with mage shield, one with SoC (and hammer of your choice, will probably require some dex and some PTH).
1 PL minion. HP/PL
No enchantments. Mage shield at back to cover MM teams, SoC at front.
Tattoo: If you want to use one I'd probably go with the RBF and put it on the mage, mostly because the whole point of the team is to limit the weaknesses - so DM will have absolutely no effect on this team, if the NSCs are big enough then AMF will be not very effective (you may want to train a smallish AMF to cover decay) and the RBF means damage that GA can't hurt.
The main cost will be the AC, and talking of which you may want to train steel skin somewhere.
KrossOut, yours was interesting, but I like JW's more.
In fact, what I think I'd like to do is run GL's strat, but once my MPR on the mage reaches a certain point (500k? 1M?) I'll take the RoE off and swap in an RoBF.
I'd then also start growing the other minions. (Albeit from scratch, but cheaply. Another idea would be to routinely swap in/out the RoBF for the RoE.)
Also, I'll go ahead and give GL and JW each 300k, unless something really incredible that I simply MUST run pops up.
July 15 2009 8:21 AM EDT
aww but honestly i wish i came up with that idea too it is better :P haha i was so close :P thats what i was trying to achieve all damaged reduced then a PL minion abosrbing the reduced damage... but i had more damage dealing in mind haha than reducing damaage... anyways hope you have fun with the NCB run and do great =)
July 15 2009 8:23 AM EDT
hey Marl, if nothing else does come up then any money you may have thought you would send in my direction, send it either to Tourney Prizes or to the 200 millionth fight contest thingy.
Anyone know if I'd be running that NCB the right way?
KrossOut: Dual-PL's don't work very well at all.
Start with 4 minions, slap a RoE on one of them in the middle, with AoL/BoF on the front minion. Then put 60-75% of your XP into DM, while using a SoD. Continue this until about 2m MPR or so, then switch from RoE to a Halidon familiar. Learn AS, GA, and SS on your other minions. Continue this until it bores you, at which point, re-ink to RoS,
throw it on the AS dude, then begin maxing out AMF on that minion.
Get GA up to about 4m or so, then start working on AMF.
Gett SS up to 1.5m, then start working on AMF.
Unlearn your DM and give your tank *massive* ST and HP with maxed BL, and equip it with a huge AC set and a big melee weapon. Perhaps learn a PL or two on the enchanters along the way.
XP concentration of a single minion char without the need to spend 40m+ per minion.
Leadership effect on a "single minion"
killslots on a "single minion"
Inability to "buy XP" via minion hiring
July 16 2009 3:10 AM EDT
You forgot to add tattoo growth to one of the negatives Hatch.
true >.< forgot to consider it cuz it's what im doing with a pretty big tat :P
I'm still liking GL/JW's. I'll let this run until tomorrow or Sat., and see if anything else comes up.
July 17 2009 5:00 AM EDT
Ok... no idea if this works in practice...
2-minion team (of equal size or so)
1/2 DM, 1/4 GS, 1/4 HP
RoS, HoC, AoF, BG, SB
Exbow.... not sure about melee weapon
Archery (whatever level needed after the GS)
1/2 HP, 1/4 STR, 1/4 dex (of what is left)
HoC, TSA, EB, BG, mayhap a mage shield too
Mage Seeker + MH
So, in theory the ExBow and Mage Seeker take care of conventional damage (for the most part). I see possible issues with RoBF & evasion
meh.. it's late and I'm unbalanced.
I'm actually debating as to whether go with Hatch's or GL's.
After careful review, I've decided to go with Hatch. 500k coming your way!
Thanks to everyone who participated!
Marlfox (Battalion) 188.8.131.52 TheHatchetman (Freedom Fighters) $500000 -- Contest winnings! 12:30 PM EDT
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