How does my future strat look? (in General)
Minion 1 Enchanter
Training Dm at 1/4, ablative shield max.
AG's or NSC's
Minion 2 Tank (either Bloodlust or UC)
Training hp 1/3 Dex 1/2 strength max. (im going too keep BL or UC at a nice level also)..
Sling of death (50 million + in net worth)
Morgul hammer (If i decide to go with bloodlust, will be 25 million + in net worth).
Helm of clearsight
Shield of capacity
(junctioned to a jiggy)
Minion 3 (pl wall)
Amulet of AC
Mage shield or mithril (not sure yet)
This is just a rough idea of what i want my strat to look like. I have around 5-6 months before i plan on starting it, so if something doesnt look right please let me know :).
September 7 2009 1:12 PM EDT
Unless you put AoI on both the first two minions, the displacement boots on the wall are quite pointless.
Mage shield on the wall makes a lot more sense, and CML instead of DB.
Also... EH and TSA are both body armor. You can't have both. I'd say TSA is better, but only because of its "broken" (yet never fixed, not even as a hint) interaction with PL.
Also, what's with the SoC on the tank in second row ?
You have an AoL on the first "raw meatshield" minion, so all damage dealt to it gets away unused, the very least two thirds of the damage you could theoretically "collect" by the time the second minion (the one with the SoC) has died. And when the first minion dies, you lose the AoL benefit.
I'd move the SoC on the first minion and equip it with a base-X weapon (with maybe up to +100) capable of discharging the SoC, and put a BoM on the second minion instead.
September 7 2009 1:24 PM EDT
you list AC, EH, and TSA for possible armor chioces on your pl wall. which are you choosing?
switch the AoL to an Aoi on the first minion because if you let tanks have their way with that first minion you will be severely weakening your survivability because that will kill not only your front meat shield but your PL wall as well. If you still want a leadership effect you should change from SB to BoF on him.
My next suggestion is that if you go with UC on the tank don't train more than a token amount of dex into the tank. Just train around 100k and put all that extra exp into UC. You will find that both the JKF and your UC minion will end up with a good amount of pth and be able to hit most things. Against other tanks with DB JKF will still be able to hit.
Last on that back minion you are saying 3 body armors and of the 3 definitely TSA is the best and the one you should choose in this case. MgS is also likely be the best choice as the PL wall will only be combating against magic. The other thing you have forgotten on him is a cape. There are two equipment sets you can go for. Full elven gear or full wall gear. They each have their benefits. The full elven gear will allow you to focus more hp onto the PL wall giving you a bit more regeneration and more absorption power, thus making you stronger vs SG and tanks. The full wall gear will help reduce damage done directly to him helping you vs MM and a little vs CoC.
From the sounds of it.
I should equip an AoI on the first minion. (nice thinkin).
I should equip the SoC on the first minion and put the morgul hammer on him. (with around +100, yet again nice, i completely forgot about that.)
Since the morgul is going on my enchanter minion, my second minion will purely be a UC fighting machine, with a large SoD. Also junctioned to a jiggy.
Lastly i will be using a TSA on the last minion.
Thanks for all the input Anything else?
If you use an AoI putting an SoC on that minion is useless. That would only be for if you use the AoL. The SoC works very well with a JKF backed up by a PL wall though.
Oh i see.. thats what i was originally going to do, but sickone said hardly any tank damage will reach my tank before the end of ranged.. Making it kind of worthless.. The Capacity effect, wont be all that high..
Right. With an AoI on the first minion all tank damage except for a Mageseeker if you have a decay will go to the JKF from the very beginning. If he is backed by a PL wall and has UC junctioned over to help as well he becomes a very hard thing for tanks to kill. With an SoC junctioned over it wont be surprising to see 3, 4 mil backlash in the first round of melee.
Thats impressive enough for me..
How would this setup do against mage based teams? Or even the dreaded RoBF?
Unless the RoBF is defended by a wall or a lot of hp and GA you will likely win. Your DM will help some but it won't likely be enough to help against the GA. One more thing you might think about is VA on the tank minion. It wouldn't have to be a very big one either. CoC will likely beat you just from sheer damage output and FB will likely draw if they use DM. Against MM it is up in the air, but I think you will more likely win than not.
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