203 active players. (in General)


Drama December 2 2009 10:10 PM EST

What is the highest number of players the game ever had?

I'm from the 2006 batch and I'm almost sure there was at least 300 players.

Burton December 2 2009 10:11 PM EST

315 is the highest known recorded I believe, it's found on Shade's weekly economic reports.

QBOddBird December 2 2009 10:11 PM EST

There were. Active players has been steadily decreasing over time.

Admindudemus [jabberwocky] December 2 2009 10:17 PM EST

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=002160

432 on one from january 2007. i seem to remember being over 600 at one point though.

Admin{CB1}Slayer333 December 2 2009 10:17 PM EST

1002 active users from the past 7 days

Server Info
Time is Tue Oct 12 02:59:47 EDT 2004

Admin{CB1}Slayer333 December 2 2009 10:18 PM EST

That is on CB1, of course.

Eurynome Bartleby [Bartleby's] December 2 2009 10:19 PM EST

Ah, beaten to it. The wayback machine is failing me right now.

Admin{CB1}Slayer333 December 2 2009 10:20 PM EST

Pfft, I pulled that entirely from memory.

:p

Kefeck [Demonic Serenity] December 2 2009 10:54 PM EST

dang, we really do need to find a way to draw more active players..

Admindudemus [jabberwocky] December 2 2009 11:51 PM EST

or keep the ones we do get. some combination of both would probably be best!

kevlar December 3 2009 1:08 AM EST

There are SOOOOO many games out there, it's just a matter of getting noticed, and once noticed being able to show off how sexy this game is for being text based. Also, getting the majority of people through the rough patch on how to play... there is so much depth to this game. I suggested to Shade a while back that a youtube video tutorial might just be something that could really help. Something that is very new player friendly and details the game fundamentals, how to use Help!, and how to make the most out of their NUB and what to expect after it is finished.

Sickone December 3 2009 1:29 AM EST

Not punishing people for NOT making the most of their first 6 months, and not making it so attractive to sell out after the first 6 months would also be a good idea if you want to keep much more players active past the initial 6 months...
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