Pwned
December 6 2009 10:54 PM EST
1. scroll over little popups on items, so instead of items having their stats displayed its just "itemname" + 5 then when you scroll over it with your mouse the popup gives a brief wiki description and the base stats for the item plus number 2.
2. Forgers have a very small percentage to enchant items with unique properties such as item only spells*, life regain, damage reduction.
* Spells on items activate at a small percentage. For example "SPELLNAME" on weapon activates at .5 % and does 1/4 wep damage x .1 X str or something.
comments?
Demigod
December 6 2009 11:19 PM EST
The first item would be lovely. The second one will never happen.
Pwned
December 6 2009 11:20 PM EST
both are relatively easy to code
Pwned
December 6 2009 11:39 PM EST
the other item properties would activate at set percentages too. BTW why would the 2nd one never happen?
BHT
December 6 2009 11:46 PM EST
We dont need more randomness. i like Idea 1 though.
Pwned
December 7 2009 12:08 AM EST
I wouldn't say randomness more of uniqueness and a little reward for people who give forgers jobs. Plus forgers could get nice tips if their forging created such items
BHT
December 7 2009 12:39 AM EST
True its defiantly a big forging buff, which may be needed. Im just not sure if this way is good for CB.
It would be interesting and spice the game up for sure though.
1 has been suggested before just never implemented.
as a forger i would love 2 being instated but i seriously doubt it would ever happen seeing as jon hates forgers.
About the first Item, I am currently working on a greasemonkey script to help out newbies and show the Basic Info of the items on mouseovers... I could easily add any wiki information to it. The database checks the RSS feed from wiki changes every now and then to know when to grab the newly changed informations.
The script is still in pre-alpha but I should be able to release it in 2 weeks. If anyone would like to participate in the project please let me know.
Sorry, posted too fast I forgot to give my two cents about #2...
I don't really like the idea of having spells or enhancements from forging an item... It could be exploited by disenchanting, like if it gave a random bonus when you upgrade the item you just DE it when you dont get the item so it would be very easy to get a bonus... Just needs a bit of concentration and BA, what forgers all already have.
And about jon hating forgers I do think I understand why. BS was a money drain but with forgers around doing massive work together, the money doesn't get spent... I am still amazed to see the economy is somewhat in good shape.
Your first idea is superb and i hope the script Salketer helps with introduction of such a system.
The second idea would certainly be a buff but i highly doubt it would be implemented.
However, you could alternatively give them random bonuses for forging. i.e. bonus amount forged, bonus to forging for a brief period of time, additional BA, lowered costs for a brief period etc.
> And about jon hating forgers I do think I understand why. BS was a money drain but with forgers around doing massive work together, the money doesn't get spent... I am still amazed to see the economy is somewhat in good shape.
No one hates forgers, and forging still costs money (15-20% depending on if you are in a clan).
Forging just unfortunately grew into a thing that wasn't directly intended. The idea was that you would forge your own stuff; forging as a business evolved and has now become the primary focus of forgers.
And about jon hating forgers I do think I understand why. BS was a money drain but with forgers around doing massive work together, the money doesn't get spent... I am still amazed to see the economy is somewhat in good shape.
;)
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