Sickone
March 2 2010 8:46 PM EST
Enjoy !
http://www.youtube.com/watch?v=sqerUDPguO0 (and a lot of other related vids).
It's in the alpha build stages, but still, shows a great deal of potential.
http://achrongame.com/
Their main site.
Didn't someone post this months ago? Still exceptionally inventive and did blow my mind.
Sounds cool, but the youtube video made me incredibly confused. I hope they simplify stuff when you are learning it
I read about it on the website and watched the seven youtube videos and it seems like you can get a hand of it pretty quick.
I think I will be trying it out soon.
Sickone
March 3 2010 10:44 AM EST
It's not that hard, really :)
You have a map where you see the "timeline", including indicators of how much resources you have, when you built units, when you engaged the enemy, how much damage you dealt and how much damage you suffered - that timeline is like a conveyor belt, it keeps on moving, keeping the "present" in the same spot on the map.
You can move to any time in the recent past or into the immediate future and watch what goes on there, at paused, slow, normal or fast-forward speed.
You can only go to about 8 minutes or so in the past, and maybe look up to 2 minutes into the future - everything that happened, say, 9 minutes in the past, that's completely off-limits.
When in the past, you can issue orders to units, but it costs you chrono-energy, which only recharges when you are "in the present".
You can also send units in time through one of the buildings (careful not to time-port over yourself), but controlling those time-shifted units is even more expensive in terms of chrono-energy, and paradoxes can start to arise if the "original" units (or the factory that built them) get destroyed in a fight in the past and you had "time copies" of them participate in some fight too.
There are several "time waves" that keep moving at high speed from the past to the present then future, and they are color-coded for your convenience.
They are the mechanism by which time conflicts or time paradoxes of any kind get solved - "stuff" only changes in the wake of a timewave.
So, basically, each section between two timewaves is a different timeline, and you only have to worry about paradoxes when a specific timewave is about to hit (the one "moving the paradox" through time), and then also all subsequent timewaves until you manage to solve the paradox... or it solves itself.
sold... one more reason to buy an M11x for me
@novice: You are kind of searching for reasons, aren't you? Wish I had some money for a decent gaming platform. :(
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