Idea: A Brawl (in General)
Here's the idea: Right now, we have a standard opponent list and a favorite opponent list. My idea is that we have another list, this one is a generated list, the list is generated based on your characters current stats, and gives you a set of opponents that ideally would be very challenging if not impossible to defeat.
Here is the trick though, instead of hitting fight to fight each one, you hit fight, and you get a summary of your brawl with all of these characters, and your rewards are calculated based on how well you fared against the challengers. Then you would be charged maybe something like 10 BA or something, but the recharge time between brawls would be much higher then normal, say maybe 5 minutes or something. But the rewards would be higher then normal for extraordinary fighters, or lower for less then stellar fighters. This would essentially be automated micro-tournaments.
What do you think?
March 22 2010 4:07 PM EDT
I like the idea of mixing things up, but I'd prefer set targets instead of brawls. A target might be a dummy character that you can't currently beat but might be able to defeat after three months of increased MPR. I'm not sure how that would be calculated, though I expect it to be a coding nightmare. Regardless, it would break apart the monotony of the high-level grind.
The high-level part is the only thing that seems to defy all 'systematic' solutions to being the best in the entire game.
GREAT IDEA FEX. This way teams who fare well against most other teams would do better in brawls, thereby incentivizing people to make chars that are no so one sided anymore.
Does this mean we should all go RoBF then?
March 22 2010 5:16 PM EDT
really cool idea i like it
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