August 19 2010 9:48 PM EDT
amulet of invisibility, corn, breastplate of expertise , bof, shield of capacity
Decay, armor proficiency, dispel/antimagic, vamp aura
Amulet of invisibility, trollskin armor, ec, elven gloves, elven boots, mgs
Hp, phantom link
Amulet of junction, hoe, jkf, tulk,/hg/eg, eb, shield of capacity
Hp, unarm combat, str, dex
As my time in the army draws to a close... Its time to start planning for an ncb...
Whatcha people think?
I have a couple of questions :
Is dex essential for a unarm combat minion?
Dispel or antimagic?
Anything i should consider to add or remove?
Should i change my unarm combat minion to bloodlust and put a morgul or bot on him?
I would also like to take this chance to say i hate spellcheck.
Here are my suggestions. The second minion should be in front with BoF instead of EB and don't forget EC on him too. The first minion should go to the back and you can upgrade his armor and use a different shield, this will give you some more protection against mages. Train AMF with him. The UC minion should only train HP, str and UC, you should cap his dex at 10k because you won't have enough exp to make it worthwhile.
If you can find a Axbow/Exbow for your uc minion would be decent.
Do you want your Jig Minion to be a second Tank?
If not, dump training everything on him (bar the base STR/DEX needed for full Junction, and maybe a Base Decay) into UC. ;)
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