Help! (in New players)

Calista August 23 2010 5:26 PM EDT

I really don't know what I am doing, and I keep getting a message saying my score is significantly lower then my power and I need to adjust my strategy. Any suggestions?!?

Admiralkiller [Cult of the Valaraukar] August 23 2010 5:34 PM EDT

A couple small things I noticed right away.

Buy a normal tattoos, lesser are grow 1/2 as fast as normal ones.
Your Dispel Magic is work against your own Anti-magic Field.

Thou you may not be able to afford it yet check the auctions for some rare (<so called) items to help your strat.

Calista August 23 2010 5:39 PM EDT

So do I need to unlearn the dispel magic? how do you get a tattoo?

AdminQBnovice [Cult of the Valaraukar] August 23 2010 5:49 PM EDT

Do you currently have access to chat? Helping you there might prove a little easier.

AdminQBGentlemanLoser [{END}] August 23 2010 5:55 PM EDT

Hi Calista, at heart, CB is a role playing game, so what type of character or team do you want to play?

Mage, Tank, Archer, Swordsman, UC Brawler/Ninja, Mystical Familiar?

As for your current team, some things I noticed was that Alayna has Archery trained, but you don't use a Ranged weapon on her. Duvessa and Mohani use a Melee Weapons with STR/DEX but have DD Spells trained, which is the only thing they will attack with.

So choose either one or the other on them, and specialise on that. If you've got any questions, don't hesitate to post (Or Chatmail us, if you don't want to discuss things publically yet!)

I hope this helps!

Admiralkiller [Cult of the Valaraukar] August 23 2010 5:55 PM EDT

You should either choose Dispel magic (DM) or antimagic field (AMF) but not both. You can find normal tattoos in the auctions.

But yea like Novice suggested, your questions (which I am sure will be multiple) would be best helped if you had someone in chat to help you with the basics.

AdminQBnovice [Cult of the Valaraukar] August 23 2010 5:56 PM EDT

Start by unequipping everything you've bought or rented, equip the steel familiar I sent over and then we can talk about how you've trained things.

Currently an item you've got equipped (likely the Vorpal Blade) is increasing the power rating of your team beyond what it should.

Admindudemus [jabberwocky] August 23 2010 6:00 PM EDT

i also notice that you are losing many of your fights. you can have a poor man's fight list by doing the following:

click on recent battles in the left pane.
in the list on the right hand side of the screen your won battles will show in green. click the F by the persons name to fight them again. only fight those who you have one against and can win against in one fight.

you will have to occasionally find some new people to add as the old ones start giving less rewards due to you outgrowing them.

AdminQBnovice [Cult of the Valaraukar] August 23 2010 6:02 PM EDT

I loaned over two swords and a bow (put the bow on your minion training archery), they're small enough to not raise your PR but still might help do some damage. Don't put any money into them as they're just loaners.

QBOddBird August 23 2010 8:34 PM EDT

Hi Calista!

First things first, a few pointers:

1. More is not necessarily better. You get a certain amount of EXP per fight, and you divide this between your minions and skills. This means having more minions and having more skills means that each is weaker; to start with, it is usually better to have a few strong ones.

2. Check out the Wiki! A lot of times, training the wrong skills can be counterproductive. You don't want to train Fireball with Guardian Angel, and you don't want to train Dispel Magic with AntiMagic Field, for example. Reading up on what you are training helps a great deal in making a good team.

3. Please feel free to ask specific questions! Want to know where to go next with your team? We're here to help. Not sure exactly what a certain skill does? Ask! We'd love to help you out and improve your team.

Calista August 24 2010 8:35 AM EDT

Thank you everyone for your help! I've unequipped a lot of my stuff and I think the levels are better now. So what should I train in?

iamsmarterist August 24 2010 9:11 AM EDT

One thing that helped me greatly in learning what works and what doesn't was to open up the Help! section(the link in the upper left part of the console at any time) and then go down on the left side under advanced information, to game stratagies. Some of them haven't been updated in awhile, but they are decent and help you decide what you want to do. I mean, I've changed from a 4 minion team with 3 enchanters to buff up the team and a mage to kill people to a single minion tank.

Oh :) and one thing! On a melee character that doesnt trained archery you can still effeciently use sling type weapons. Try building towards getting a Sling of Death :) They are hilarious and take no archery so you can have Bloodlust or Evasion on instead.

And spend time looking at the armor/weapons list and build characters specifically for certain armor sets. It can help you decide what you really want to do with your minions. :) Enjoy your time here and I hope I didn't confuse you at all.

AdminQBGentlemanLoser [{END}] August 24 2010 9:21 AM EDT

So what should I train in?

What do you want to train in?

Just about any facet of CB can be tweaked to perform well. It all depends on taste. Do you like Ranged attacks? Do you prefer Spellcasters over Fighters? Do you want to run a single minion, or a full team of four?

If you're not really sure, or not fussed, then there are a couple of suggestions for new player strategies. From Dispel Magic with Fireball, to a 4 minion RoS AS/GA team, Junctioned Familiar, or Single Archer.

The 'Help!' wiki also lists some explainations and ideas on these.

QBOddBird August 24 2010 10:02 AM EDT

Your team looks significantly better now, Calista!

One more thing to add though: Direct Damage spells override weapons. That means if you train Magic Missile, Fireball, Shocking Grasp, Cone of Cold, or Decay on a minion and try to use a melee weapon with it, the spell will override the weapon. The minion will just be a mage that *holds* the weapon. This also means any strength/dexterity invested is not being used - wasted experience that could be put into HP or the Direct Damage spell itself.

Alternatively, untraining the spell means you could invest those points into HP/STR/DX and improve your weapon's hitting power. It's up to you which route you choose, but battlemages are not really a possibility in CB-land.
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