Limiting USD through transfers (in General)


AdminQBGentlemanLoser [{END}] September 13 2010 12:25 PM EDT

Can't work. ;) That's been my opinion. Unless you stop all player to player transfers, USD will always be an option.

And I'm playing a game currntly that has no real player to player tranfers, and to be honest I feel the lack of community becuase of it. I'm not sure now that I'd lke to play in a no transfer sandbox.

But, I've had an idea while mooching home form work, about a potential way to limit USD's influence, while retaining player to player transfers. Please help me sanity check this, and give me your opinions!

OK, the first thing, and potentially the biggest, would be to stop player to player transfer of CBD. No cash transfers. So no player arranged sales. (Services I'll come to later). All item transaction would then have to go through the in game system, which is something I know NS would prefer anyway.

OK, but this would fall down as people would arrange USD deals and sell items for 1 CBD or 10M CBD to cover the USD. How to stop that? Utilise Mr Chairman a bit more.

Enforce item sales to sale at around (with a small varience, enough to effect market prices, but not enough to be worth making outside USD deals) the price Mr Chairman thinks they're worth. So no one could be ripped off, people can still trade with each other, and the market can still fluctuate. But buying an item for USD would be nearly pointless.

Would that remove USD spending form the game? Not at all. Moving on to Services.

All services, from buying someone a naming, a supporter item, or forging would have to go through an in game system, much like Auctions.

While Forging you'd have to buy with CDB (and have no way to spend USD on it), buyig Supportership or Supporter items, or Namings for someone else would be a game controlled 'service' where one party spends USD and the other buys it for a set CBD amount. Again determined by 'Mr Chairman'.

Of course there are other, more personal Services (not that type of personal service!). Like Clan Warfare, Gimping a target, where people could, and would stil arrange this stuff among themselves, and potentially charge USD for this.

Then there's still the cash rewards from referrals.

But on the whole, player to player transfers remain, but USDs influence is limited, and more is funelled through CB, which can only help the game.

How does this sound?

AdminTitan [The Sky Forge] September 13 2010 12:30 PM EDT

What about contests?

Admin{CB1}Slayer333 [SHIELD] September 13 2010 12:30 PM EDT

Sounds like it would go great in Cb3

Sounds like it is a lot of work to fix a problem which is only a problem if you look at it in a certain light, and in either case has already made its influence on the long term game.

Admindudemus [jabberwocky] September 13 2010 12:32 PM EDT

i like it. i also do like a cb hard mode where you create a new character and can play it with transfers off. either way sounds interesting and fun!

i do think that if we want transactions to go through the system something like this will have to happen. ; )

AdminQBnovice [Cult of the Valaraukar] September 13 2010 12:32 PM EDT

...and how are you going to sell the total game reset?

Wraithlin September 13 2010 12:33 PM EDT

Making USD transactions an account resettable offense would require 0 changes to the current coding.

All it requires is the consent to ban player-player USD transactions.

AdminQBGentlemanLoser [{END}] September 13 2010 12:34 PM EDT

Ask an Admin to run a contest/tourny for you (and Admin should still have the ability to move Cash around, for all the reasons they do now).

We'd have to trust the Admin not to be taking USD to do so though! :P

We could even allow Contests to still allow cash transfers, as the winner shouldn't be profiting anyway, but it would mean policing them so that folk don't make a contest designed just to allow another to 'win' becuase they've paid you for it.

Contests could even be controlled by an in game 'auction' like system. Where you set up the contest officially, and the Auctioneer holds the prize until the Contest is over.

That sort of stuff.

AdminQBGentlemanLoser [{END}] September 13 2010 12:38 PM EDT

...and how are you going to sell the total game reset?

Not concerned. As Slayer said, pitch it as CB3, or a totally new game if you want. ;)

I'm only brainstorming how to improve the current system we have, while not falling into traps other games have.

AdminTitan [The Sky Forge] September 13 2010 12:45 PM EDT

Making USD transactions an account resettable offense would require 0 changes to the current coding.

Doesn't work in other games, and wouldn't work here.

Demigod September 13 2010 12:53 PM EDT

Sounds like it is a lot of work to fix a problem which is only a problem if you look at it in a certain light, and in either case has already made its influence on the long term game.

This.

Demigod September 13 2010 12:54 PM EDT

Don't get me wrong. It would be good for the sleek and styling HTML5 version of CB3, but not for CB2. ;)

AdminQBGentlemanLoser [{END}] September 13 2010 12:58 PM EDT

Moving away from it being implemented now (And the likelyhood or not of it!), what do people feel about it as a mechanic?

How would it work?

Like Titan mentioned, is there anything else like Contests? Any other way this would fall down? And additional improvements you can think of?

Would it actually do what I'm aiming for?

Phoenix [The Forgehood] September 13 2010 1:50 PM EDT

How do you propose forging be done then? Would it just be that you can only forge for yourself and not for others? Or is it more that forgers bid on a certain NW increase for a specified pay in a sort of buying auction-type way? What about loans? How will those function? And are you suggesting that the USD:CBD ratio be fixed by "Mr Chairman?"

AdminQBGentlemanLoser [{END}] September 13 2010 1:59 PM EDT

Or is it more that forgers bid on a certain NW increase for a specified pay in a sort of buying auction-type way?

Yes

What about loans?

Loan Items. Temporary Transfers. (I suppose you could 'buy' this service for USD)

And are you suggesting that the USD:CBD ratio be fixed by "Mr Chairman?"

Yes. Because there *won't* be one. ;)

AdminTitan [The Sky Forge] September 13 2010 2:07 PM EDT

Maybe you said this already, but, how about if people want to pay someone to buy supportership for them with CBD?

AdminTitan [The Sky Forge] September 13 2010 2:11 PM EDT

buyig Supportership or Supporter items, or Namings for someone else would be a game controlled 'service' where one party spends USD and the other buys it for a set CBD amount.

Guess you explained it, but this contradicts one of your earlier statements, you'd have to set some rate.

AdminQBGentlemanLoser [{END}] September 13 2010 2:13 PM EDT

Heh, I guess for some things Mr Chairman would set the CBD-USD ratio.

VsCountStrum [Black Watch] September 13 2010 2:14 PM EDT

Is there really any reason for limiting this. Market forces has driven many if not most out of the CBD for US$ market. Looking at the last month and half, I can only see 3 or 4 posting about Buying or Selling CBD anyway. Since the price dropped so low, we do not have many people creating a NUB accounts just to sell out at the end as it is no longer worth the time and energy that is required to make so little cash.

If you were to Reset the system in this or CB3, it would likely be the end of CB and many players would leave rather than have to start over from scratch, myself included.

AdminQBGentlemanLoser [{END}] September 13 2010 2:17 PM EDT

There's always a reason to brainstorm improvements. ;)

It might never be implemented in CB2, but that's no reason not to develope it! ;)

VsCountStrum [Black Watch] September 13 2010 2:35 PM EDT

Brainstorming is a good thing. New ideas are welcome and should be bounced around.

I would prefer to look for ways to increase the number of options rather than limit them. While your proposal does not necessarily limit what we can do, it does make some of them much more cumbersome and overly regulated. With the additional regulations, it because more complicate and then, therefore, more confusing especially to Noobs.


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