Why negatives? (in General)
Hit Points -1,804,507 -1,580,652 674,568 3,207,381 543,667
Why do we go into the negatives by so much? I can understand one hit taking you to the negatives from a positive, but why not change targeting the very next hit? I mean if you die in combat you fall over making the guy behind you a juicy target.
its all about targeting per round.
February 19 2011 10:53 PM EST
Are we talking about changing target during multiple hits from 1 attacker?
I assume retargeting during same round for 1 attacker takes too long.
That's how most rpgs i know work. some have skills to allow retarget or implement overkill damage.
Because it doesn't work with the way fighting is setup.
So elven long bows don't destroy all....
February 20 2011 12:57 AM EST
nope, just one minion per turn :)
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003ALo">Why negatives?</a>