Feature request : variable NCB duration/bonus (in General)


Sickone October 23 2011 11:14 PM EDT

Why does a NCB *have* to last a set amount of time (now 6 months, used to be 4 months) and have a fixed bonus depending on current top MPR/VPR ?
Why not just have the user SELECT a duration he wants (anything from, say, 2 months up to 24 months) and just have the bonus adjust up/down based on the duration of the run ?

So, for instance, if the current 6 month bonus would be, say, +500% (or, *6 XP gains and BA costs), the user could select:
* 3 months duration and get a +1100% bonus (*12 XP gains and BA costs)
* 4 months duration with a +800% bonus (*9 XP gains and BA costs)
* DEFAULT SELECTION : the current 6 months at the current 500% bonus (*6 XP gains and BA costs)
* 12 months duration with a 200% bonus (*3 XP gains and BA costs)
* 18 months duration with a 100% bonus (*2 XP gains and BA costs)
* 24 months duration with a 50% bonus (*1.5 XP gains and BA costs)
* or anything in between

Since the bonus value is not adjusted during the run and is individual for each character, determining the bonus value should be trivial based on the current default bonus and the selection made by the user.

The only thing that MIGHT need some non-trivial coding would be the expiration of the NCB period, but I have a feeling that it's also just a value that is set at the start then just compared against expiration (instead of being constantly recalculated), since we had that portion of time (back when I was starting) where the duration was adjusted from 4 to 6 months, but only for newer players, and the bonuses for those started before were adjusted based on time left.


So... what do you say ?
Makes sense, or plain old lame ?
I personally would really enjoy trying out one of the longer NCBs with the low bonus.

Sickone October 23 2011 11:22 PM EDT

Just a second train of thought.

Probably, the NUB period (you know, for genuine new users) should only start after either a certain timespan has elapsed since the first character creation (say, 1 month?) or a certain MPR threshold is reached on any of the characters (say, 1% of top MPR is reached?), whichever comes first.
And the user should be able to select then the same options a NCB can.

AdminTitan [The Sky Forge] October 23 2011 11:23 PM EDT

Should last at least 6 months, otherwise it's too abusable.

Sickone October 23 2011 11:33 PM EDT

The total costs in BA to reach a certain MPR will pretty much be the same regardless of time spent climbing, and the shorter it is, the more expensive relative to earnings during the climb period those BA costs become.

The only possible "abuse" I could think of would be tattoo leveling, but let's face it, there are plenty of mid-level tattoos that nobody would even bother buying for shop price, let alone waste BA on trying to get them to that size... and for higher sizes, not buying any BA will not get you very far.

I'm not sure that's even a type of abuse that we should be concerned about.
I mean, it's not radically different from having a NCB level a tattoo for you now, it just takes less time, but costs just as much (actually, might cost a bit more).

Maybe you're thinking, say, leveling tattoos and selling them to the shop for cash ?
The fact that higher MPR characters earn noticeably more cash per fight should, in the long run, not make this matter all that much (or at all).
Plus, it would be a nice alternative job, which would also keep the lower levels of the game busy (where activity beyond the current crop of NCBs and the extremely few NUBs is sorely needed).

Or are there other any types of abuse you think would be possible with a shorter allowed NCB timespan ?

...

Either way, I honestly was mainly interested in the LONGER durations, not the shorter ones.

I don't have any problems with having the current default of 6 being the lowest value possible... or, heck, even ramping it up some more (like we used to have it 4 months a few years back then changed to 6 months, make the new minimum//default be 8 or even 9 months instead).

AdminTitan [The Sky Forge] October 23 2011 11:55 PM EDT

The only possible "abuse" I could think of would be tattoo leveling, but let's face it, there are plenty of mid-level tattoos that nobody would even bother buying for shop price

Buy 3 tats,

Run1:

Do some tricks run a good NCB (assuming you can get to 6.3M MPR), get a

13.2M tattoo in 3 months.

Run2:

Again, now you have:

8.7M
17.74

3:

5.75
15.8
19.23

4:

12.4
18.6
19.2

So, after 4 NCB runs( a year at 3 months) you have a med/high tattoo, plus two of the largest in the game. It's pretty easily doable in the current system as well, but at least then it takes two fully dedicated years and a little bit of cash. I understand that 6.3M is a little extreme, but those tattoos would be the biggest in the game. Even if you did it with 6M MPR chars, you'd be quite surprised.

AdminTitan [The Sky Forge] October 23 2011 11:56 PM EDT

Either way, I honestly was mainly interested in the LONGER durations, not the shorter ones.

But, yes, I like the idea of being able to extend it. I don't see any problem with that.

Quyen October 24 2011 4:09 AM EDT

lol.. i wonder what would happen if you would be able to do a 1 day NCB run XD

Sickone October 24 2011 9:26 AM EDT

wonder what would happen if you would be able to do a 1 day NCB

Target selection would be a total pain, Tuesdays and Saturdays would be the only days it would be run even halfway seriously and the pre-storing of over max BA to burn on activation would be totally overpowered.
Unless you have plenty of defenseless targets of all sizes lined up from the very start, it will be a very horrible run.

AdminTal Destra October 24 2011 9:35 AM EDT

yeah but sickone, at a one day rate, you can literally do a full run a day and grow max tats once you find primo targets... sure it takes a couple of times but once you've done it for a bit you can find perfect targets and badaboom.

After that its once a week with 1600 ba saved up

Sickone October 24 2011 9:41 AM EDT

Eh, it was just entertaining somebody else's musing, the important part is the LONGER durations, ignore the shorter ones.
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