TSA Bug (in General)


AdminNemesia [Demonic Serenity] December 21 2011 11:46 PM EST

TSA bug is still an issue.

For reference, minions with a TSA do not get removed from battle until they are more than 1 regen below 0 after that round's regen. Basically the new 0 point for being removed from battle has been moved from 0 to 0-regen.

AdminNemesia [Demonic Serenity] December 23 2011 12:17 AM EST

To the top again

Eliteofdelete [Battle Royale] December 23 2011 1:40 AM EST

That is not a bug....it was how NS set it.

AdminNemesia [Demonic Serenity] December 23 2011 1:54 AM EST

I'm pretty sure that NS's intent was not to make TSA have a super hide in death feature.

Demigod December 23 2011 2:38 AM EST

I didn't think this was a bug, either. Like EoD, I thought it was a known "feature" (since no one wanted to deal with it).

Eliteofdelete [Battle Royale] December 23 2011 3:35 AM EST

There was a huge fix involving the TSA. It was changed to what it is now. So for all intensive purposes it is not a bug.

Seems kinda silly to call something like this a bug after all the time NS put into changing it.

AdminNemesia [Demonic Serenity] December 23 2011 3:40 AM EST

No... You guys aren't seeing the bug at all. NS put in targeting a minion to 0-regen hp. The intent was to make it so that TSA would stop hiding in death. Right now that part works fine, your minion will attack the TSA minion until it is below 0-regen hp. It will even show that the TSA minion dies that is at the end of the round it says RIP whoever. However the bug is that the TSA minion will not be removed from combat even though it's hp is below 0. You have to lower its hp to below 2 regens under 0 in order for the TSA minion to finally be removed from combat.

At the upper levels you are talking about minions who won't die even if you take them to -600k hp after the round of regen, or -1.2 mil before the regen.

This is the bug.

AdminNemesia [Demonic Serenity] December 23 2011 3:41 AM EST

Basically instead of stopping hiding in death due to TSA, it created an even better function for TSA to hide in death with, plus it added extra hp to all TSA users.

Quyen December 23 2011 5:54 AM EST

so, i believe it was partly fixed but then showed a even bigger bug.
if your minion would regen 20 HP a round, you had to bring it to -41 HP so it will stop regening?

Areodjarekput December 26 2011 11:12 AM EST

http://imgur.com/kq8DB

This has cost me a few fights now.. heh.

Quyen December 26 2011 11:15 AM EST

wow ._.

AdminQBGentlemanLoser [{END}] December 26 2011 11:16 AM EST

There's also an example in my contest thread.

AdminTitan [The Sky Forge] December 26 2011 3:05 PM EST

There was a huge fix involving the TSA. It was changed to what it is now. So for all intensive purposes it is not a bug.

Yes... but he didn't fix it; he broke it in an unintended way, and he has acknowledged it.

AdminNemesia [Demonic Serenity] January 2 2012 6:54 PM EST

Bump, this is a bug that is actively affecting gameplay.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003GEB">TSA Bug</a>