To kill some time while the CB server gets back to normal, two and a half minutes of trailer for an upcoming (next few months) freemium 3D first person shooter MMO called Dust514 (linked to the spaceship MMO EVE) :)
Also, a more in-depth presentation (half hour long, actual gameplay, still in beta, mostly against very dumb bots) http://www.youtube.com/watch?v=e92Wpt7_RV8
More intriguing and/or interesting areas : 4-7 mins, 11-14 mins, 21-25 min.
About that orbital bombardment - that came from a different game altogether (EVE) that is set in the same universe (same part of the galaxy, planets and stargates and all), a game that's "almost" free to play (one can buy game subscription time in 30-day chunks from other players using in-game currency, hehe), and has the same economy (stuff you use in Dust514 will mainly be manufactured by players of either game, Dust or EVE).
It's not "just for PS3" either, whenever the PS4 comes out, the game will be automatically ported to it, and PS3 players will play together with PS4 players in the same world.
It's basically a huge reality simulation spread across two games (spaceshps in space, infantry on the ground) on two different platform types (PC/Mac and PS3/PS4) sharing as much as one can possibly share between games.
The PS3 shooter, it's not just free to play, but also free to download, no initial purchase required - they used to say they wanted to make it "cover charge" based, but they dropped that idea and said they prefer to make it completely free to play :)
Also, actually, in practice, all possible non-pure-vanity options will be fully accessible using only in-game funds, no need for micropayments from your pocket, ever. And even the vanity stuff will most likely be available indirectly via in-game funds, if somebody else purchases them and sells them for in-game currency.
And in-game funds will be COMMON between Dust and EVE - just like orbital strikes shot in EVE land down in Dust, so does the in-game money flow freely between EVE and Dust players :)
Also, it will be fun to see how the dynamics of combat changes when one actually has to PAY (usually with hard-earned in-game funds) for stuff one loses on the battlefield, since, as I said, almost every piece of gear needs to be first manufactured by somebody (either in Dust or in EVE) then sold to whoever will be using it on the ground :)
Oh, and "combat clans", so to speak, will have a FINANCIAL INCENTIVE to keep people trained and working well together, since you get paid by PEOPLE for the missions you engage in, and can negotiate with your employers "on the fly" even in the middle of combat to up your rewards if the going gets tough and the losses are higher than expected, asking for more in-game cash to keep pushing on :p
A totally legit winning strategy could even be to pay the opposing force more in-game funds to basically let you waltz in and complete your objective, if THEIR employer doesn't pay them more.
Of course, after such a betrayal, they will probably not find much work again later on, because the word would spread they're untrustworthy :p
Alternatively, also a totally legit gaming strategy, you could have ONE guy (or several) in the enemy ranks that actually works for you and has infiltrated their combat clan by sweettalking the others, and leaves a critical weakness wherever your guys can best exploit it at the proper time.
And if he does it well enough, the enemy won't really be able to tell whether he's just an incompetent player or actually a spy/traitor :D
Because all of this, the game might not appeal to everybody from the word go, but the depth of shady dealings you can engage in is quite exquisite, which makes the honest dealings of those that really want to keep their word no matter what even more of an accomplishment, IMO :)
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