An idea popped into my head today to maybe help even the balance somewhat between single minions and the rest of CB. ;)
How would a skill or item (amulet maybe?) sound that if trained/worn on a single minion, allowed that minion to equip a Tattoo alongside chest armour and cloak?
The benefits of the skill/item would cease if used on any minion in a team of 2-4 minions.
Taking up the skill slot could be quite detrimental, but then you could always Junction a familiar and use a TSA/Gi at the same time (which would then be junctioned over as well).
If this is deemed unbalanced, it could always be an amulet, so you couldn't use it and an AoJ at the same time.
I didn't like 'loner' and settled on Pariah instead. ;)
What do you think?
June 12 2012 3:32 PM EDT
I...really wouldn't want to see something like construct/joel with a RoBF/ToA AND a TSA at the same time. The amount of regen some chars could pull off with the exp concentration(for hp) would be ridiculous to overcome if they could also put out high damage through a tattoo.
I do like this idea but I agree with the problem that King pointed out. Maybe add in an arbitrary restriction that doesn't allow it to work with TSAs in particular?
June 12 2012 5:35 PM EDT
Oooh TSA and ToA and EC. Nice.
Why restrict it, when you can go duo minion and have a TSA Tank behind a HP-TSA-PL wall.
With an extra 10% damage reduction on top! ;)
(Wall in front to nerf MoD)
Because in a single minion there isn't any exp dilution so the regen from TSA could be at absurd levels. Reference characters like Construct.
There's also no dilution in a 2 minion set up with PL.
Well, bar the tiny additional cost for PL itself, which pays for itself through the 10% damage reduction. And leech nerf.
Oh and the fact you can make most things hit 300+AC, which is impossible on a single minion with a TSA.
XP concentration was a bad arguement for single minons at the start of CB2. Now days, it's a non event. :(
(Unless you're trying something specific. Usually involving UC and/or a familiar)
Edit: Weakness to DM/GA isn't anything to do with XP dilution.
That's a strategy issue.
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