AC Mechanics Questions. (in General)


TheNatural November 1 2012 11:43 AM EDT

I've read through the help section and, if I understand correctly, damage should be reduced by .167% for every AC point. If Steel Skin is used at max effective level that should be 0.21%.

This should mean that an AC of 477 (plus steel skin) should make a minion impervious to physical damage. Is this true? With all of the very high networth characters around, has anyone achieved this? What of 477 total enchantment to make your minions 100% resistant to magical damage as well?

Is Steel Skin like other enchantments in that it targets all of your friendly minions? If so, does it have to be 1/8 the HP of the highest HP minion, or the minion casting the spell?

Thanks!

RavePunkRobo November 1 2012 11:55 AM EDT

According to the wiki it has been done before.

Magic damage only takes into account AC that you get from enchantments (the + numbers) not the base AC.

Eliteofdelete [Battle Royale] November 1 2012 12:23 PM EDT

It can be done. However, even by reaching 477+ armor it doesn't guarantee no physical damage will be taken.

Like everything in the game, the damage reduced has a random effect. So sometimes when you get hit you will take ~1-3% damage where other times you will take 0 damage.

Eliteofdelete [Battle Royale] November 1 2012 12:23 PM EDT

Plus you have to recall that some weapons have armor piercing properties and lots of teams will have DM to take away your SS.

TheNatural November 1 2012 2:49 PM EDT

Ah okay. Does SS effect all friendly minions though?

Eliteofdelete [Battle Royale] November 1 2012 4:21 PM EDT

Yes it does.

AdminQBGentlemanLoser [{END}] November 1 2012 8:44 PM EDT

It can be done. However, even by reaching 477+ armor it doesn't guarantee no physical damage will be taken.

It does Elite. If not 477/8, then a close figure. As long as Vorpal Weapons or DM aren't used, you can get enough AC to reduce incoming damage to zero.

The randomness to damage reduction is a small amount, that is based on a subtraction of a fixed amount, and not the percentage reduction.

GEt enough percentage reduciton to reduce 100% of incoming damage, and you will (Vorpal aside) alway reduce damage to zero.

Bar decay. ;)

AdminNightStrike November 1 2012 9:00 PM EDT

I may have broken steel skin. Some in depth testing would be a good idea. Sorry :(

Kefeck [BlackSmith] November 1 2012 10:46 PM EDT

I may have broken steel skin. Some in depth testing would be a good idea. Sorry :(

Would be easier to test if any additional steel skin showed in the post battle stats..

>.<

Kefeck [BlackSmith] November 1 2012 10:47 PM EDT

Would be easier to test if any additional steel skin showed in the post battle stats..


Would be easier to test if the additional AC from steel skin showed in your post battle stats ..

=0

Eliteofdelete [Battle Royale] November 2 2012 1:15 AM EDT

Its ok NS. Not the only thing broken atm x]

Sickone November 2 2012 4:42 AM EDT

GEt enough percentage reduciton to reduce 100% of incoming damage, and you will (Vorpal aside) alway reduce damage to zero.

*Physical* damage ;)
Magic damage only works with the "+" part, and getting that much magic AC is prohibitively expensive to an insane degree.
Heck, even getting that much total AC is prohibitively expensive.

Also, it being so expensive means a truckload of NW, which also means the minion wearing it must be a MONSTER in terms of encumbrance or else adding AC/NW would be pointless since it would just be cut down by the ENC penalty.

AdminQBGentlemanLoser [{END}] November 2 2012 5:12 AM EDT

Works the same for magical damage sick. It's just, as you say, more expensive. ;)

Sickone November 2 2012 10:27 AM EDT

...for magic "+" AC, as in, several hundreds of billions of CB$ worth of NW (if not trillions), and no way in hell to get a minion with enough ENC on it to fully take advantage of ;)

Sickone November 2 2012 11:01 AM EDT

Just for fun, highest recorded MVI/wiki values of classic wall items:

T-Shirt 1 (not upgradeable, negligible NW)
Shadow Cloak, 11 +37 = $73,416,934 (at +6m/level and rising)
Adamantite Cuirass, 40 +112 = $100,070,818 (at +7m/level and rising)
Tulkas' Gauntlets 6 +24 = $35,881,787 (at +12m/level and rising)
Chain Mail Leggings 18 +58 = $46,379,139 (over +6m/level and rising)
Helm of Durin 9 +29 = $24,036,457 (+6m/level and rising)
Mithril Shield 22 +70 = $56,597,070 (almost +7m/level and rising)
Amulet of AC 0 +26 = $21,509,211 (almost +6m/level and rising)


Wiki extras:
Tulkas' Gauntlets 6 +32 = $989,176,154 (at +320m/level and rising)
Chain Mail Leggings 18 +59 = $54,113,834 (around +8m/level and rising)
Helm of Durin 9 +30 = $32,052,623 (+8m/level and rising)
Mithril Shield 22 +74 = $94,724,579 (unknown, probably around +12m/level and rising)
Amulet of AC 0 +27 = $29,620,580 (almost +8m/level and rising)

That's a base of 107 AC, and the most valuable items in the game right now sum up to a +AC of 356 (for a total AC of 463) at a total NW of almost 358 mil CB$, with a +50 mil CB$ for another +6 AC (and rapidly going up afterwards - just look at the Tulkas' Gauntlets wiki data).

So, I guess you could reach 478 total AC with somewhere around 500-550 mil CB$, which should fit on some larger minions in the game right now (especially on high level teams with fewer than max minions).
Much less CB$/NW would be needed with naming (probably just about possible with the most valuable items in game right now).

But getting to 478 to enchantment AC, even with the naming bonus (which counts as enchantment AC, right?), I don't even want to calculate exactly how much NW that would mean... probably in the vicinity of 4 bil CB$ (and that WON'T fit on any minion in the game right now - you would need a single minion of around 140 mil HP+ST to contain that much NW (much, much more if we're talking other stats trained) and a different minion to cast the SS of a high enough value to cover whatever HP it has (although you can keep HP fairly low and go nuts on ST instead, and self-cast on a single minion), which would translate into something like 20.7 mil MPR (whereas the largest single minion in the game only has 7.4 mil MPR).

Sickone November 2 2012 11:06 AM EDT

P.P.S. Probably around 3 bil CB$ with naming, but still an insane amount of cash, and still way above anything any minions in the game are likely to be able to field in the next DECADE (or decade and a half) of gameplay, provided they even want to try.

And then, you still have the AC-reducing weapons, and decay (not affected by AC), so you're still not immune either way, heh, but that much was already covered a few times (just thought I'd re-stress it).

Eliteofdelete [Battle Royale] November 2 2012 11:08 AM EDT

Sickone, it wouldn't fit either way since the limit to NW is ~2.1 billion.

Plus, you forgot to add in SS.

Sickone November 2 2012 11:08 AM EDT

P.P.P.S. Not to speak of DM which can nullify SS casting, and if you want enough AC to make it without the SS, now, THAT should go into the hundreds of billions for sure.

Sickone November 2 2012 11:10 AM EDT

the limit to NW is ~2.1 billion.

Say what now ?
It's capped to SIGNED 4-byte integer, so +2,147,483,647 ?
I could understand using just a 4-byte integer for it, but why would you ever used a SIGNED integer for NW, it's not like it can go negative...

Eliteofdelete [Battle Royale] November 2 2012 11:12 AM EDT

Idk but remember that super bonus tourney. The one where we have all the super high NW tattoos now listed in the strongest tattoos.

People reached 2.1+ billion and then ran into trouble with equipping things and such.

Sickone November 2 2012 11:24 AM EDT

I guess Jon never considered anybody ever reaching over 2 bil NW as realistic (at least not before he could have ample time to chnage it).
:D
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