Quick Fix for Hal and UC (in General)


AdminNemesia [Demonic Serenity] July 24 12:02 AM EDT

I have a suggestion for both Hal and for UC that would be a quick fix to the fact that the x part is a linear upgrade with the effect being non linear and each effect level only giving an increase of x20 per level.

If the x side were to increase equal to its effect level that would stop a lot of the craziness that happens at the lower levels and bring it onto a curve increase in line with the effect level curve.

This would mean 1 UC effect would be x2 +1
2 UC effect would be x4 +2, 3 UC effect would be x7 +3 and so on.

Mathematically this would mean that UC would be the summation of effect for x and 1.2 times effect for pth.

Adminedyit July 24 6:26 AM EDT

changes are great to suggest.
the hard part is getting someone that can implement them....

AdminNemesia [Demonic Serenity] July 24 6:54 AM EDT

Yeah, that was the reason I was suggesting this as it should be quite easy to program in.

Newlin [SeeD] July 24 3:38 PM EDT

This seems to scale pretty well:

At 200 UC (6m levels) you end up with an effective weapon with the stats at x20100 +240

At 300 UC (16m levels) - x45150 +360

Both of these put your "weapon" up into the tiers of the highest NW weapons simply without the added effects each weapon carries.

The exact equation for the x with the proposed idea is:

x = UC(UC+1)/2

Where UC is your effective UC.

Newlin [SeeD] July 24 3:40 PM EDT

P.S.

Nightstrike,

A hello I'm still alive would be appreciated. Also, give someone you trust the power to make these types of changes.

Yours Truly,

Newlin
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003Lnw">Quick Fix for Hal and UC</a>