Suggested fixes or updates - Crowd funding idea (in General)


Redemption [Axis of Evil] July 12 2016 3:19 PM EDT

If we were to do a crowd funding an have Nightstrike or Jonathan code (not sure if they would be willing to do it) what fixes or updates would be essential? Maybe we can hammer out what exactly we would like to fix/update and we can pitch it to Nightstrike to bid on how much he would charge to make those changes and we can decide if it is worth it or not. If we do decide to pay for it we can do crowd funding so we can all pitch in a bit to get the game back on its feet. Maybe we can all get some special Armour/weapon or tee shirt if you donate or something.

Redemption [Axis of Evil] July 12 2016 3:20 PM EDT

For me chat is very important. You can enjoy cb community. Back in the day I would use it to help/get to know people.

ThunderHyde July 12 2016 3:47 PM EDT

There are so few players left that crowd funding is probably not an option.

The only real solution would be for someone to buy the code and either update it himself or hire someone to maintain or rewrite it.

This game could make a lot of money for its owner if it went mobile but someone needs to be willing and, more importantly, able to cough up the cash to buy the current code from the current owners and then invest on modernizing the game platform.

Redemption [Axis of Evil] July 12 2016 4:05 PM EDT

That could be another solution. I would still suggest crowd funding unless we know anyone willing to buy the code and invest in it.

We need a clear direction forward if this is going to work....crowd funding might not work but we won't know until we try....

Does anyone on the game know what language would even be best to use?

ThunderHyde July 12 2016 4:15 PM EDT

If the plan is to go mobile while still supporting desktop, something based on javascript would be my recommendation. That is the most commonly supported programming language.

AdminTal Destra July 12 2016 5:16 PM EDT

From JonGod himself: TCL is the only language currently that can complete all the necessary computations and equations in real time, with a big enough cache to hold all the memory.


Sorry guys, it's hard to build a game such as this without going extreme.

ThunderHyde July 12 2016 6:42 PM EDT

LOL! Come on!

I know Jon is a super smart guy but come on! Cache size and computing speed is no longer a limiter for anything. Especially not a text-based application.

Please, lets keep arguments realistic.

SaucyJack [Forge Masters] July 13 2016 12:21 PM EDT

It would be nice if the black market still reflected how many active players there are.

HamBurglar July 13 2016 4:16 PM EDT

i don't know enough to make any suggestions, but does any one have a rough estimate of how much funding would actually be needed? I don't think the game is so bad that it needs to be completely overhauled, but what are we gonna change that would bring the player base back? What this game needs is advertising and consistent updates if its going to attract new blood, not a one time re-code. I'm all about going mobile, but is that even possible if no one runs the game?

ThunderHyde July 13 2016 4:27 PM EDT

No one is suggesting a complete overhaul of the game dynamics. Actually, my personal opinion is that there should be as little change as possible to the current version.

The sheer amount of strategies one can adopt with the current system is mind boggling and that is why I love playing. The concept is pure genius!

The funding mentioned in this thread would be required to "port" the game into the mobile world so that people could obtain it from the Apple Store and/or the Google Play Store. Then the player base could get replenished.

How much funding this would require is a mystery to me.

Redemption [Axis of Evil] July 13 2016 6:16 PM EDT

Once we understand the requirements we can then proceed to get a bid for what we want done. My obvious choice would be approaching previous game developers to see if they are interested.

If that is a no go then we can begin to look at bringing someone else on board. Of course we would need someone/people highly dedicated to oversee the project.

SaucyJack [Forge Masters] July 13 2016 8:38 PM EDT

These days you could probably find someone to do it on Fiverr ;)

ThunderHyde July 14 2016 2:47 PM EDT

Lets start with giving the game some visibility. Visit the site bellow and rank CB. Post positive comments and maybe we can attract new players:

http://newrpg.com/browser-games/carnage-blender/

Atomicboy [The Knighthood] July 14 2016 5:30 PM EDT

I don't know if tcl will work with css media queries, but we could get a mobile friendly site instead of trying to port the game. Might be more cost effective?

Redemption [Axis of Evil] July 15 2016 1:06 AM EDT

Good idea Atomic. It might be a much easier first step.

Adminedyit [Superheros] July 15 2016 6:03 AM EDT

the first step would be getting in touch with the people that own cb, that being jon and ns, if they're not willing to move forward on any of these ideas or part with it to someone who is then all these suggestions are for not.

Redemption [Axis of Evil] July 15 2016 9:55 AM EDT

I already emailed NS a few times. It sounds like he is open to bringing a programmer on...we did not agree to anything but he sounds interested.

AdminTal Destra July 15 2016 11:40 AM EDT

Getting NS' ok on a programmer is one thing. Getting NS and Jon to sell entire sight is another basket of eggs entirely. Someone contact Jon and see what he is up for.

Redemption [Axis of Evil] July 15 2016 12:11 PM EDT

I don't think we need for them to sell the site. I think that is the enticement they need to go along with this....Instead we can simply give new ideas and small injection of cash to get it back up again. Plus they are the creaters of the code and will be most familiar with it. We need their participation if we want to use the current code or if we move it to another platform we still need them to work some with the programmer.

I think it is best to keep them involved in it...just my thoughts...

SaucyJack [Forge Masters] July 15 2016 5:10 PM EDT

I don't want to be the jerk, but names may have to be changed to avoid trouble with a certain aggressive estate...I always figured it just flew under their radar, but crowd funding anywhere would probably bring this subject up immediately.

Redemption [Axis of Evil] July 16 2016 10:27 AM EDT

Summary so far

1. Get it on mobile
2. Fix chat
3. Black market dependent on active player base
4. Port it over to a more known code

I'll leave this thread open for one more week before contacting NS and Jon and see if they are interested in doing the work and if so how much. If they are not interested but are okay with doing another programmer doing the work we can start searching. I'll also ask about selling the game in passing.

All I have is Jon's email address based on the game. I'm sure NS has more contact info but do any of you have Jon's number or another way of contacting him? PM me if so...dont want to make it public.

kevlar July 18 2016 2:54 AM EDT

If going mobile, the only way to go is the "pay for time model" that CcC, Nexon, EA, use to get so big in the wallet. Dummin down the game to make it more simplistic to achieve time related goals which people can pay to speed up or add funds to their resourses needed to acquire them.
i.e. My BA just ran out...dawg....but wait I can pay 5 bucks to get morgal shards that will rejuvenate my supply (sent some bones to itunes). Or forging gunna take 1 week.... well I'll just send 1000 crystals to finish now instead. (another 10 bucks from itunes)

And if can get some graphics in here, simplistic, like Clicker Heroes.... ya might have something. Someone should talk to clicker heroes to see if their engine is the type we need if not the developers and community are a bunch of math geeks/wizards who crunch numbers all the time, they may have some suggestions?

So in a nutshell: I would find a way to make the games upgrades or progress items require time that you could speed up buy buying items through itunes system that has the account sent to CB.

Add graphics, make it simplistic to play but with same depth, and get the east players intrigued and you'll have some paying players always looking to max out for the best items and they shell out the --> ($$$$)

Using Clash of Clans as an example: Newb starts out, does not have any trouble figuring how to play with tutorial and ends up joining clan that helps as well, then has choice to spend real money to transgress further faster or grind and grind to achieve the same result over a much longer time frame. (I maxed my Archer queen and King recently....took near 3 years of non spending playing... some others have spent thousands on them to max out right away, it's insane)

ThunderHyde July 18 2016 9:54 AM EDT

Very interesting ideas kevlar.

The "pay for time" model you suggest could really entice investors and/or developers to put some time into porting the game into the mobile world.

As for graphics, I am not really for that. Here are the reason why:

(1) This game had a really big player base before mobile apps drew everyone away from desktop apps. So I am sure that if it goes mobile, it will grow again even if no graphics are added.

(2) Most of the users that like this game specifically searched for a "text based" game. That is what they were looking for. This game was designed for text based play, so even simple graphics that interfere with the game flow could be detrimental.

This being said, I am sure that some graphic elements can be added. For example, custom character avatars would be a hit (i.e. having a choice of minion / familiar avatars that can be customized). You can even charge players to be able to customize their character/minion avatars instead of picking from only a handful of default choices.

SaucyJack [Forge Masters] July 19 2016 8:07 AM EDT

I agree with Thunderhyde on the graphics issue.

QBPixel Sage July 21 2016 5:47 PM EDT

I don't think the time needed to convert this to a mobile-friendly version is worth the number of players who will use it. CB is small as it is. If anything, it'd make more sense to make a CB3 from scratch or something. If there are any full-stack developers out there, you can always try making it in Meteor! Check out www.meteor.com

ThunderHyde July 21 2016 10:31 PM EDT

I like the CB3 idea because a reset would be fun... except for the players that grinded their way to the top for the past few years. :)

However, do not under estimated the power of moving to mobile, even without getting new version out. The main reason that the user base is so low right now is that no one plays this type of game on a desktop or laptop anymore. Going mobile would attract a completely new user base.

Redemption [Axis of Evil] July 22 2016 1:36 PM EDT

I'll message NS and Jonathan next Monday. If you have any comments or would like to be part of the conversation let me know by Sunday.

HamBurglar July 30 2016 8:40 PM EDT

how about we make the RoE useful somehow too. I cant find any reason why anyone would pay for one of these things. I kinda want to use it for a new 3 minion strategy just to save money on hiring minions, but you pretty much tie your hands behind your back to use it. Why cant this thing be used with a second tattoo, or it shouldn't even be considered a tattoo. Those are the only ways I can think of using it.

Redemption [Axis of Evil] August 1 2016 10:17 AM EDT

FYI I have reached out to Nightstrike on this. Once I hear a reply I will post in forum.
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