G-Wolf's Strategy

CURRENTLY UNDER CONSTRUCTION.

The strategy I am currently using is two enchanters two tanks. EETT for short of course. It's a 4 minion strategy with a ToA used. Here are the basic things that go with this strategy to give you an idea if you will like this strategy before reading the whole thing. First its based solely upon the damage the last tank can infict on the enemy. Other teams huge EC's are a nightmare even if you have a huge ToA. Secondly there is absolutely no mage on this team. The reasoning is that most strategies are forced to put a sizable chunk of EXP into AMF and this strategy makes it worthless. Second the two enchanters are fun to play around with. Many enchantments work but I am finding AMF and GA on one of them and AS with EC on the second is working nice.

First minion is an enchanter. I personally have him with EC and AS though I doubt the order between this and the second enchanter matter. I have roughly 4 times as much EXP in AS as EC. I justified that this strat needs a high AS but 1/4 of all total EXP should not be put there. So I take a fraction of it off to EC for a nice little weakener of enemy tanks (a big problem when in a 1 or 2 minion party).

Second minion is also enchanter. I have him running AMF and GA. Im finding this enchanter is quite important to the strategy. Against FB and CoC mages I am doing as much damage between AMF and GA as they can do to me.

For all enchanters you can use leather armor or any armor you feel your enchanter benefits from though I dont so as to keep PR as low as possible due to the ToA which boosts in incredibly high for my MPR.

Now to the part of the strategy that makes it so hard for most stategies to deal with at high levels.

The first tank is mostly anti-mage. At low levels hes much weaker because you cant afford/ use (because of too high PR) the TSA, the MgS, and the BoNE which are recommended. Still I train his HP, ST, and DX equally and BL according to ST. This guy is meant to stay alive into the later rounds. He stops single mages from focusing all power on last tank and absorbs what damage he can from melee. Also he should be great at killing mages. Use the highest base attack power weapon you can get with MgS and TSA and just let the fun begin. Even if mages kill the ToA tank the anti-mage guy should go on through. Last note for him is to not worry about his DX penalties. Give him the highest armor class you can while using MgS and TSA. You dont need high Dex to slaughter a mage.

The second tank is made to be a powerhouse. Raw damage plain and simple. Give him the best ToA you can afford, keep his HP and BL high (or archery, I have not tried that yet but its probably could be used with good results). So far my guy has 40k ST and 30k DX but only a 2k base ST and 4k base DX. He wont get much better unlike the first tank because you can give him as much armor but still its worth it.

Equipment recommendations for tanks:

Anti-Mage Tank= TSA, MgS, HoD, SC,DBs, BoNE, and either ELB or axbow/exbow whichever u prefer

ToA Tank= ToA, VB, exbow/axbow, HoE, and whatever else you want

The VB is very important as it allows you to cut through enemy single tanks and get through Prot. I know many people dont like but its very important. Other weapons will work but nothing will do as much damage to an enemy tank.

If you have any variants or suggestions CM me or let me know in chat when I am on. I hope you enjoy my strat like I am.


    last edited by Godwolf at Feb 16 2007 - Edit G-Wolf's Strategy

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