Strategy Help (in General)


3D January 23 2005 12:39 PM EST

I've been wondering whether i should change my tank to a Mage. Fruit Basket is the char. just been wondering since i havent been winning that much if i dont have a ToJ on, and someone told me that if ur strat relies on a Tattoo you shoud change your strat.

2nd, i have been wondering whether i shuld get rid of Dispel Magic or not since it has been wiping out a large portion of my AMF.

3rd, If i was to get rid of Dispel Magic, should i replace it with Guardian Angel? or should i just put Guardian Angel in no matter what?

Just looking for some helpful hints is all

Arorrr January 23 2005 1:40 PM EST

Don't use DM with AMF. Use these combo:
DM+GA
AMF+GA

I like DM+GA because if you have a large DM, you can win vs 4M team by abolish their HP. GA helps with offensive, much better for you since you have 4M+Tat.

QBRanger January 23 2005 1:45 PM EST

I concur. AMF/EC and DM are exclusive spells unless you have a new strat your trying out.

Whether or not to use AMF/EC or DM will depend on who you face in battle.

Typically AMF/EC works vs mages with lots of HP.
DM works vs mages that have AS to magically increase their hp.
DM also works vs others GA which is another plus.

GA can be used with either DM or AMF/EC without penality to you.

QBJohnnywas January 23 2005 2:04 PM EST

AMF is a great enchantment with all the mage teams around. I'd get rid of your DM - for now - as having that on your mage means that you're diluting your xp where it shouldn't be diluted. Concentrate all his xp into magic missile.

The only problem I can see with your tank is that he is a little bit weedy. Your strat is going to have to rely on your ToJ until you can beef up the tank. Ideally if you are doing a 4 minion team with a tank you would be better off starting out as a solo tank until 50k-100k and then adding extra minions. That way the tank would be a lot tougher. If he's too weak all the best weapons won't help you.

Finally, because of DM, put some XP into all minions HP. They'll last a lot longer if your AS gets hit hard.

3D January 23 2005 2:43 PM EST

Okay so its weak. should change it to a Mage? cause im perfectly fine with that i dont NEED a tank since ToJ works niceley as a tank

I will get GA. And i will get rid of DM

3D January 23 2005 2:43 PM EST

or mayb e ill get rid of AMF....

QBJohnnywas January 23 2005 2:50 PM EST

The bonus of having a mage as opposed to a tank is that it costs nothing - no ammo, no upgrading your weapons!

3D January 23 2005 3:07 PM EST

so you think basically i should go with mage. anyone else?
thanks johnnywas youve been a gr8 help

Majestik Moose January 23 2005 3:10 PM EST

I must warn about AMF/GA combo.. to me it turns out, that even a base protection decreases my GA output by 73%
(see my thread about protection, for data).
You may therefore need DM, to combo with GA.. (Still working on figuring out the total function of prot though)

QBJohnnywas January 23 2005 3:10 PM EST

No problem - best of luck! =)

3D January 23 2005 3:18 PM EST

but DM would wipe out my own AMF...

QBRanger January 23 2005 3:54 PM EST

Yes it does,
Thats why I personally think DM and AMF/EC are exclusive spells. You have to decide which path your taking. The left (DM) or the right (AMF/EC).

Just my opinion on the spells.

You can have DM and AMF if your AMF is higher than your DM, but thats a lot of xp to spend.

3D January 23 2005 3:56 PM EST

i have AMF, but why is EC so vital?

3D January 23 2005 3:59 PM EST

besides that, i jsut wanna know whether i should go with a Mage or keep tnak.

3D January 23 2005 4:08 PM EST

goin mage

QBRanger January 23 2005 4:15 PM EST

EC is vital for the following:
It lowers the enemies STR and DEX.

Lowering DEX make then less likely to hit AND makes the amount of possible hits less. With a very high DEX enemies can attack 2 possible 3 times a round.

Lowering STR means lower damage to your minions.

3D January 23 2005 4:33 PM EST

right. But i dont have nuff EXP to make a EC that would make a difference
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