Tattoo Observations (in General)
February 11 2005 1:31 PM EST
Hey all, just thought I would start a thread posting everything we know about various tattoos. Maybe this can morph into a nice help page of some kind in the future.
Item meta-stats explain a lot about tattoos, but not everything. Feel free to post empirical facts, speculations, preferences, and strategy ideas here.
I'll start with an example for the ToJ:
ToJ trains UC, Endurance, HP, STR, and DEX. It appears that HP and DEX are trained to about 33% of the ToJ's level. STR is trained to about 20% of the ToJ level. UC and Endurance training levels are unknown, as there is no way to view those stats. ToJ is useful both defensively and offensively when it outclasses it's opposing team minions, and even at higher levels the ToJ has wonderful defensive capabilities because it trains HP and Endurance (and can have even more HP if AS is used). Additionally, the ToJ acts as a familiar, helping to dilute spread-fire magic and add extra rounds of life for its team.
Anyone else have observations they would like to share?
(Can we get ToJ added to spell-checker?)
The ToE does not protect from AMF damage.
February 11 2005 1:37 PM EST
Ouch, but thank goodness. *smile*
February 11 2005 9:09 PM EST
I would like to see what a ToJ brings to the table at a given level, I have a 130k tat that I dont know stats on unless I fight and am looking at a wounded familiar. Maybe this info is available but I don't know where.
February 11 2005 9:18 PM EST
Sever, we know HP is same as Dex, so as long as you are not going up against EX, axbow, or exbow, STR and DEX stats are correct at end of a battle. My 33% and 20% rates are what my ~60K ToJ delivers.
Tattoo of Endurance
Teh bestest tat simply because I use one.
Can block up to 70% damage (?). Very effective against GA. Does not block AMF or Decay but otherwise is the cheapest and easiest way of achieving a very quick large damage reduction. Best used with high AC and AMF to achieve optimal damage reduction.
Damage reduction only applies to the wearer.
It's effectiveness is currently unknown as we aren't sure if it blocks this % the moment it gets to a certain level or if it's damage reduction has something to do with how big your opponent is.
Tattoo of Agumentation
Trains both Strength and Dexterity. These equal 60% of the tattoo's level.
Useful to give Tanks a boost (can lead to tanks dodging all physical attacks due to the increased Dexterity gap), and to stick on Enchanters turning them in virtual Tanks.
February 12 2005 4:41 AM EST
Lesser tattoos of all kinds level much slower - I'm not sure of exact figures but my lesser ToJ levelled at about half the speed of my full ToJ.
This can mean that a Lesser Tattoo on a single minion starts to get left behind by the minion pretty fast. For instance my 8000 level LToE was excellent on my char Jack Frost until he hit about 12k pr. Then it became more and more inefficient as he approached 20k pr. In the end I took it off and replaced it with my 20000 level ToJ which seems to level at a similar rate to my char.
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