Auto Train (in General)

WickedlySane March 15 2005 4:47 PM EST

Just a thought, implementing auto train, you could set it so when you have so many exp points it would auto train all your minions to what you have it set at...just a thought.

Steve G March 15 2005 4:53 PM EST

are you really so lazy that you cant do this manually?

Anubis March 15 2005 5:14 PM EST

Steve G are you so against having positive things done to the game to make it more user friendly?
Calling people lazy when they have made the effort to ask a question doesn't deserve a response like that from you.

GnuUzir March 15 2005 5:16 PM EST

Actually he was channeling the spirit of Jon from the future....

Relic March 15 2005 5:16 PM EST

I agree, completely uncalled for Steve G. I think it is a great suggestion.

Bubo [DTC of Bubo] March 15 2005 5:17 PM EST

*blink*blink* User friendly? *blink*blink*ponder* I guess it would make it more friendly for people who have disabilities in the point-and-click department....

Seriously, I'd rather see Jon work on more worthwhile projects than a system that saves a grand total of 30 seconds every 20-100 battles or so, as well as removes one of the player interactions. If we do this, then what's next, auto-forge by putting in a formula instead of working it?

Anubis March 15 2005 5:20 PM EST

fine Bubo, if thats what Jon wants to do, are you Jon? Are you saying that we cant cant suggest any improvements or discuss them because you want Jon to do other things.
I'd leave that decision for Jon to make as he is more than capable of doing.

AdminG Beee March 15 2005 5:39 PM EST

deja vu

CB1 Sep 2004
CB1 Dec 2004
CB1 Dec 16th entry

I stopped looking after finding three examples. The one common denominator with all three suggestions is that Jon didn't reply on any of them...
I see a theme developing.

Anubis March 15 2005 5:44 PM EST

If Jon doesn't respond, so be it, thats Jons will.
I have seen change happen in this game from user requests, I see no harm in asking.

Bubo [DTC of Bubo] March 15 2005 5:46 PM EST

Actually, in a way, Jon has spoken on this.

Misc FAQ question 3 and 4

Question 3 is related to this suggestion. Due to the fractional entry for the train page, it would be necessary to either create scripts per minion or manual percentage entries per stat. Either way you go about it, "the GUI would be CRAZY UGLY."

Question 4 is related to what to do if you really want to see this done.

deathwake March 15 2005 5:53 PM EST

If Jon doesn't respond, so be it, thats Jons will.
I have seen change happen in this game from user requests, I see no harm in asking.

--Ax3, 5:44 PM EST

If he hasn't responded before what makes you think he is going to now.

Bubo [DTC of Bubo] March 15 2005 6:00 PM EST

I think Axe is confusing our dislike for this idea with a dislike for suggestions, which is not the case (for me at least). This particular idea is getting criticism because, in my opinion, it does not add to the play experience, and some people (like myself) see it as detracting from the play experience.

Honestly, what benefit would this suggestion bring to the gameplay?

Relic March 15 2005 6:02 PM EST

For one thing it would allow you to train exp you gain while not online. Rather than just sitting there until you log in.

Anubis March 15 2005 6:03 PM EST

Jeez, so much negativity.
Why cant a player ask a question without getting slain for it?
If its already been asked then a polite mention is all thats required not a personal remark as in the first reply. If no offense is meant, why attack?

It was only a question!

Vagabond March 15 2005 6:04 PM EST

Maybe if you were away for a few days/week it would be nice to auto-train the XP built up from getting farmed. Awfully petty tho for how big of a pain in the butt it would be to code.

Bubo [DTC of Bubo] March 15 2005 6:05 PM EST

Glory, that point would be more in favor of not having this feature than putting it in. Allowing a char to advance with no player interaction is a bad thing.

Relic March 15 2005 6:06 PM EST

Bah, it is a simple trigger or script ont he DB which could run every 30 mins or so.

Vagabond March 15 2005 6:13 PM EST

Simple trigger or script?

How does it decide what to train? How does it decide how much of what to train? How does it know if there is XP to be trained? I don't know what the DB structure looks like, but that would be one nasty query, most likely multiple queries.

Now multiply your big nasty query times the amount of players times every 30 minutes or whatever and you get a whole lot of data access that would be slowing down standard gameplay.

I want to make it clear that I think its a good idea for people to make suggestions and am not trying to harp on the thread starter at all. What is wrong with discussing the pros and cons of a change? Perhaps the thread starter doesn't have the same knowledge that others do and it would help them to hear others opinions.

Bubo [DTC of Bubo] March 15 2005 6:13 PM EST

It's a game balance issue that would make it easier to run unattended farms, and would skew the auto-retire code. On top of that, just as a BA cap was introduced so that "someone who doesn't play for a month (to give an extreme example) shouldn't get thousands of fights when he comes back; that's unfair to people who've been active that whole time". It would be unfair for a character to auto-progress to higher and higher rewards while a player is away for an extended period of time. It would encourage players who sstart a character today, and then don't log in for a few months so that they can become "competitive" without any effort.

Relic March 15 2005 6:28 PM EST

You could have a table which would house the Stats and percentages to train and a min level to train at. It would only affect those that fit the min experience level each 30 mins. I am not trying to oversimplify, but if technology is the issue, I just don't see that being a viable reason when enough players want the functionality. Technology should never limit functionality in my opinion. Especially when there are paying customers (supporters) asking for features.

AdminJonathan March 15 2005 7:23 PM EST

Bubo is right. It's a fundamentally bad idea.

GnuUzir March 15 2005 7:30 PM EST

And Lo the prophecy set forth my Steve has come to fruition...

AdminQBVerifex [Serenity In Chaos] March 15 2005 11:08 PM EST

Ok, I agree autotrain is bad. What I don't understand is, why is this thread so long? Why do fundamentally bad ideas draw out this much thought by people? Even to finally get Jon's stamp of disapproval on the idea. Seems odd.

Stephen March 15 2005 11:15 PM EST

Been using the internet long? It's always easier to find critics of a bad idea than supporters of a good one.

Mechanical Dragon March 15 2005 11:15 PM EST

Autotraining, while nice, isn't worth implementing just so you'll save, what, half a minute a day?

WickedlySane March 16 2005 12:14 AM EST

Well you know it was just an idea, and im sorry I didnt play cb1 to know it was already a thought someone else had...guess I will just shut my mouth from now on...

[FireBreathing]Chicken March 16 2005 2:52 AM EST

you could write a program to do this yourself, if you wanted to.. i think. Doesn't break the 1 click, 1 fight rule.

Undertow March 16 2005 10:29 AM EST

WickedlySane BAD! Your are EVIL for trying a SUGGESTION!

This game is perfect, to think otherwise will bring a CURSE UPON YOUR HOUSE! DIE! DIE! DIE!


Suggestions are not bad. CB2 does not have the CB1 forum data base, so you can't go search general for "Autotrain" and find all that other stuff. You will in time. Like now people should be able to find autotrain being shot down simply by searching.

Suggestions are not bad, but after hearing about how elemental properties should be added to the game 1,000,000 times (Maybe a little more) you simply want to respond with "How can you suggest anything when you... can't... speak?" (ala matrix)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001FJ3">Auto Train </a>