What types of strategies are there anyway? (in General)


Tribute March 30 2005 10:25 PM EST

What would you train on:
T
M
ET
EM
TM
EETM
EEEE

and all the other combinations? I'm sure people want to know.
Does anyone have a character, which has only an enchanter.
For example, half HP, quarter AMF, and quarter GA?

QBsutekh137 March 30 2005 10:42 PM EST

You are forgetting a somewhat new minion type: the Wall.

Also, tattoos can dramatically change the face of any one of these combinations.

I am all for a discussion, just saying there are a few more combinations than those you have listed. *smile*

Tribute March 31 2005 12:49 AM EST

ah yes "the wall" as you put it. I forgot about the tattoos.
For example, HP AMF GA, ToJ

QBJohnnywas March 31 2005 12:54 AM EST

Don't forget the various types of tank too - archer; bloodlust, heavy - ie adam cmls etc; light - mcm, cab, maybe db's. Then there's a few Cone Of Cold archers around the place as well. Not forgetting the ToA tanks.

QBJohnnywas March 31 2005 12:57 AM EST

Forget UC tank as well.

Xiaz on Hiatus March 31 2005 2:31 AM EST

Um, why don't we just send you our characters and tell you everything about our strategies as well?

Becoming March 31 2005 2:37 AM EST

Any person can inspect any and all of your characters at will. Your strategies are top secret, classified information.

IndependenZ March 31 2005 4:38 AM EST

Go EEMMM :p

AdminShade March 31 2005 6:53 AM EST

Enchanter: minion without life, with mostly non penalty items or mage items equipped. Minion usually has Enchant defense and/or offense spells trained, sometimes combines with Evasion.

Archer, see tank, only has a Bow without a melee weapon

Tank, minion with HP DX and ST and no spells. sometimes trains Protection at higher PR ranges and uses skills like Blood Lust or Archery.

Mage, minion with HP and a DD spell. sometimes in combination with enchanters no HP is trained but then relies on AS spell for the life. sometimes also trains Evasion and / or Enchant offense or defense spells to aid.

Ninja / UC minion: See tank but here UC is used as melee weapon.

Wall: minion with no ST or DX but with massive HP and lots and lots of heavy armor (Adam, cesti, HoD, MS, CML, SC) to gain massive AC to block a lot of damage.

Evil March 31 2005 7:00 AM EST

lol but you all forgot my strat under the name of Rahl

Manta March 31 2005 10:02 AM EST

Does it make sense to use DB instead of CML on a "wall" minion?
And/or CoBF instead of SC? And/or Mage Shield instead of MS?

What is the point of evasion on an enchanter (which should have low HP anyways)?

A related question: does it make sense to train a base decay on an enchanter?

How feasible is an archer without a melee weapon? Won't multi-minion chars eat it alive?

QBJohnnywas March 31 2005 11:06 AM EST

With regards to base decay on an enchanter - it's cheap and effective - when it works! Put a base decay on and then use that minon for anything else you fancy. But you have to place that minion quite far back to last into melee. If you have a EEET team for instance or like my char Raven EEEM, when the decay kicks in it hits your opponent for half their hit points. So if you're up against a large tank that leaves them more vulnerable to your main attacker. If that main attack is CoC then they are sunk pretty quickly.

The downside of a base decay is that even a small AMF hits it pretty hard.

It's a set-up I used in Cb1 on an EETM team (although that one was actually ETEM, the second enchanter being decay/AMF) that got me to a million score.

Manta March 31 2005 11:16 AM EST

I completely agree on the usefulness of a base decay against a char without AMF, and on the fact that the enchanter needs to be a bit far from the front line.

However, everybody seems to have AMF these days.
If they don't, they have DM and FB, and the enchanter is dead before melee.
In conclusion, does anybody use it in CB2? If so, how useful do they find it?

QBJohnnywas March 31 2005 11:21 AM EST

It works some of the time for my character Raven. Sometimes the decay enchanter doesn't last into melee and sometimes AMF wins over. But a lot of my opponents, especially single tanks or teams with a large ToJ have DM trained and so are very vulnerable to decay. And, although it doesn't always work it doesn't take away too much xp from other stats and the ability to carve a single tank's hp in two can be very useful. And that particular minion is an AMF enchanter so isn't wasting time being there.

Tribute March 31 2005 1:03 PM EST

So that's why Raven always beats Tribute. :(

AdminShade March 31 2005 1:17 PM EST

Does it make sense to use DB instead of CML on a "wall" minion?
- could be possible but MUCH more expensive and if the evasion fails you still get hit a lot

And/or CoBF instead of SC? And/or Mage Shield instead of MS?
- also more expensive items that could work



What is the point of evasion on an enchanter (which should have low HP anyways)?
- to dodge some attacks without spending money


A related question: does it make sense to train a base decay on an enchanter?
- it could be done but watch out for AMF

How feasible is an archer without a melee weapon? Won't multi-minion chars eat it alive?
- in melee the archer gets 40% penalty to PTH (% to hit)

QBJohnnywas March 31 2005 1:17 PM EST

Aha Tribute! Sorry mate - get some AMF!!!! I shouldn't give my secrets away!

Tribute March 31 2005 4:40 PM EST

I've done some thought and will run a test char to be farmed only.
Enchanter (EC)
Enchanter (AMF)
Enchanter (AS)
Tank (HP ST DX [eventually BL])

Tribute March 31 2005 4:42 PM EST

Of course the minions will all start at once.

What a money investment!

Tribute March 31 2005 4:51 PM EST

Did I really say "to be farmed only"? That defeats the purpose of testing!!! /me rolls on the floor laughing.

Tribute April 1 2005 1:03 AM EST

The char is up and running. It's actually beating most of the characters at around the same PR. So, any other strats?

QBJohnnywas April 1 2005 1:31 AM EST

The EEET strat works well - each enchanter only trained in one spell means they are stronger than if you were diluting them across fewer minions. However, from experience it works much much better if you start the tank as a solo minion and add the enchanters later. If not you will find that at higher levels the tank can be wimpy in comparison to solo tanks for instance. But good luck with it! =)
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