This is my concern. With a multiple minion team AS gets a stiff penalty, but GS doesn't. Right now I'm training Strength and an enchantment on the first 2 minions, and HP and Strength on minions 3 and 4. So my question is, wouldn't it be better to train GS instead of AS, and then train HP and enchantment on minions 1 and 2, and HP only on minions 3 and 4? On 4 I would increase VA as needed. Thanks for any input.
I'm assuming you are talking about Don Kixothe.. hmm. Not a bad idea, but don't forget that even with the ToA, haste, and GS you still might need to pop some xp into STR/DEX every once in awhile.. other than that, sounds like a good plan :)
Well, it is done. I'm glad I made the change early so as not to waste too much experience. Also, I feel better about not relying on a DM susceptible AS enchantment for hit points on this 4T team. Thanks for your input.
Barron, your strat has become so complex now it makes me giggle. Cheers, though, for developing it. I hope you do well ;D
QBRanger
April 8 2005 6:06 PM EDT
Every so often I read a post about someone worring about DM. Well at low PR its a prevelent spell but as PR's get higher noone uses it. Why? Decay and superlarge FB/CoC. Without AMF those spells will eat you alive. For instance, if I did not have AMF, a base decay would be a nightmare for me. Also I have experimented not using AMF (by equipping a mgs on Death) and got eaten up by TOE mages. There is only 1 DM character in the top ranks. My advice is to build without worring about DM and fight those you can beat for now since later you'll almost never find a high PR character with it. Unless of course Jon changes DM to have a bit of AMF in it. Until then, IMO, its not that useful a spell after a certain level.
Thanks Starseed, it's been very fun to develop this :)
Ranger, I totally agree with your point about DM. But at a relatively low pr of 170ish DM is still a factor occasionally. I'd rather my Haste and GS fizzle now because that never makes a difference. The HPs I add though are permanent. With AS trained it added about 1400 HP, while the same experience now adds 3500 strength. The AS penalty stinks. I simply train 1/2 HP and 1/2 enchantment on my first 2 minions. For now, I'm training all HP on #3 and for #4 it'll probably be 1/2 HP, and the rest to dex and strength, after I get BL where I want it.
As I pump up my AC on all 4 minions, my bet is that at a pr of >500, the first 2 tanks equipped with seekers may allow me to do away with AMF and put all that back into whatever my main tank is deficient at--I suspect dex. Well that's my plan anyway.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001HVa">Multiple Minion--Train AS or GS?</a>