Shade's Unreal Tournament Level Design. (in Off-topic)
May 5 2005 2:09 PM EDT
I have been busy making maps for Unreal Tournament ('99 GoTY edition) for almost half a year now and have learned a lot of things.
I now have a 'project' of making a map (will be the first i bring out in public) with the only handicap of a max of 105 poly count . poly count is the amount of polygons (triangles / squares etc. shown on the screen pew view)
May 5 2005 3:30 PM EDT
May 5 2005 3:47 PM EDT
Ahhh, maps. I did lots for Doom, Q1/2, vrey few for anything else as time was no longer permitting. Mucho fun though, I think my best work was done in those original wads... too bad d00d couldn't jump :p
Not bad, starting to take shape. Some enviro stuffs and it will be much improved.
Care to share a bit about what the level is all about? At least what kind of game is meant to be played on it.
May 5 2005 4:42 PM EDT
Well it is a 'normal' Death Match game.
Designed for 4-8 players with probably 6 being optimal.
The level is about... well eehm... about shooting eachother :P j/k i think i will go for a bit like an old water treatment plant or something, some water and currents in another room or some sludge on the bottom of it, interconnected to a HUGE room with a reactor in it.
about the environmental stuff, atm im almost on the half of the maximum allowed poly count so i can still add some detail but not too much.
May 5 2005 4:51 PM EDT
cool, mapping is great fun. very time consuming, but fun..
mapping to certain criteria is an awesome challenge and it looks as though you're doing great with so little to work with.
a couple of our challenges were 1024 cube (make a map inside 1024 unit cube), speed mapping, or # of texture limits & geometry comps.
(I was heavily into quake3 mapping for a few years - http://planetquake.com/psi)
good work, keep it up.
May 5 2005 5:07 PM EDT
Looks like November - where's the sub? You do know about the redeemer underneath the sub, right?
May 5 2005 10:00 PM EDT
yes i know and no this isnt november :P i need to re do some of the textures to make it more pretty but i got good help from a cool forum :) next screenies will come sooner or later ;)
May 9 2005 4:09 PM EDT
May 26 2005 10:05 AM EDT
I surely hope you're not going to place a "nuke" weapon spawn on that map, that narrow chamber would be a killing field...
May 26 2005 10:41 AM EDT
well the nuke thing will be inside of those tanks ;) with a cute trap in it
May 27 2005 8:06 AM EDT
2 more Screens:
woah these look great i hav this game so i wanna try it out shade cant wait
May 28 2005 9:43 AM EDT
enough screens, post your alpha .0.0.0.1a level for us already :p
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001KD9">Shade's Unreal Tournament Level Design.</a>