Choose one! win 10k! (in Contests)


Jason Bourne May 18 2005 9:12 PM EDT

ok, take a look at my character Tribute...

he is a 2 amf enchanter, wall, toa tank character...

i have a couple of ideas for what to do with him though, and i need some feedback :D they all involve changing the wall...

here they are:
leave the wall as it is...

wall turns into a BL /archery tank...i have a x36 exe for him already...

wall turns into an AS caster (sell the adam and exe if it goes enchanter)

wall turns into an EC caster (one of my main ideas)

wall turns into another AMF mage and i upgrade my toa

anything else you can think of to do with my wall would be appreciated...

heres the rules: choose one of the things (or make up your own) and i will choose one at the end that i think is the best idea. dont just pick one, explain why it is the best, give examples/scenarios...those who do that will have a chance at winning. if i like more then one idea,/ if two people convince me their strat is the best, i will hold a voting poll and the winner will recieve 20k, the loser 10k

that said, tell me what the best strat is for my wall!
(note: some strats may require tweaking of the other minions, if this is the case, be sure to put it in your expalination..)

TheEvolution May 18 2005 9:15 PM EDT

Keep the Wall and save up for SC, CMLs, HoD, MS, and Tulkas'. That will help reduce more damage done to you.

{CB1}Lukeyman May 18 2005 9:20 PM EDT

Remove all the HP on that minion and give it AS... and take off the armor too :p.

That being said, you can now concentrate more on ST and DX on your tank and lay low with the HP which in turn will make your tank alot more stronger!

And.. maybe, take VA off the tank, and give it BL, because you have VA up top.

There my two cents... hopfully 200,000 cents though :p

BrandonLP May 18 2005 11:26 PM EDT

Evo hit it right on the head. The reason you might not be experiencing optimal results with the wall is due to the fact that he has very low AC. The market for purchasing HoDs is wonderful right now and you should be able to pick up an SC for dirt cheap as well. To help with the cause, you might want to think about at least putting a base Protection on the wall. Heck, I'd even invest the points to get it to about 10 or so.

Jason Bourne May 18 2005 11:41 PM EDT

the main problem im seeing with the wall, is that armor now directly increases my pr...which makes it harder to earn cash and exp.

i was mostly thinking of EC, but i dont know if not having that buffer there will make me suffer in the long run. i will not get hit as much, or as hard, but i will get pounded sooner...AS is a thought though, but at this level, i dont know if i still wouldnt make it through ranged with the 3 extra guys...

Jason Bourne May 19 2005 12:15 AM EDT

heh, got prot on my wall for the moment to test it out and see what its like...and noticed something right off the bat :D

im not training this baby to (10) with an MGS on anytime soon :P

maulaxe May 19 2005 2:18 AM EDT

my suggestion - find yourself and oversized ToA (insta?) - and try to take out as many minions in ranged as possible.
to offset the increased NW, do as suggested before and turn the wall into an AS enchanter. (with 4 minions, it is better than training HP on it)


it seems that with half of your xp going into AMF, you need to focus on killing mages. trying to win against both tanks and mages is diluting things too much. changing to EEET will help - magic will be diluted more with more minions having HP.

AdminQBGentlemanLoser [{END}] May 19 2005 5:40 AM EDT

Soul, that's the beauty of a base Protection on a MgS minion. It will still cast at (4) even though it's reduced to zero.

:)

onlyyouknow May 19 2005 5:40 AM EDT

I have to agree with the above, train AS for the wall. It will help to block out attacks to your archer. Training EC will not be very effective as many out there use mages. Try to up your ToA for max. effect.

AdminShade May 19 2005 6:00 AM EDT

why even have 2 times AMF?

you have 1 minion with AMF and VA, the VA shouldn't be that high to not make the AMF pretty big.

dropping the other AMF would make you possible to boost HP


reason: 1 AMF + 1 AMF = NOT 2 AMF its only 1.5 AMF at most. you waste a lot of exp on raising your AMF to do only little more damage back to the mages you encounter.

{CB3}-HR22 May 19 2005 1:09 PM EDT

wall turns into an AS caster (sell the adam and exe if it goes enchanter)

decent upgrade, plus you get some cash!

Vagabond May 19 2005 1:27 PM EDT

You could make the wall a mage and put him in the back. Sell the AC gear for a CoI.

Shade said:
1 AMF + 1 AMF = NOT 2 AMF its only 1.5 AMF at most. you waste a lot of exp on raising your AMF to do only little more damage back to the mages you encounter.


I'm not following you here. Duplicate enchantments just add their effects together correct? Wouldn't you actually get more points of AMF by splitting the same amount of XP between two minions?

For example (fake numbers), lets say you have 10,000 pts of XP and you train them all into AMF on a single enchanter to get 1,000 pts of AMF. If you trained 5,000 pts of XP on two seperate minions you'd get 600 pts of AMF on each for 1200 total. Now these numbers are fake, but I'm pretty sure this is the way it works (just not with those exact ratios).

Am I wrong?

Jason Bourne May 19 2005 3:20 PM EDT

vagabond, u got it correct, thats why i doubled up on amf...

i am currently leaning more towards AS now, but that means a hefty 15% loss of exp when untraining st, dropping the AS level to 75k...thats only around 30k hp on everyone...

Jason Bourne May 20 2005 2:45 AM EDT

ok, i got a new idea, and im looking for feedback on this one as well...

drawing on the idea that my strat is leaning towards mage kinning...i was thinking of getting another AMF...

the third amf enchanter would have either AS or Haste (or nothing?)

this would leave me wall-less, but mages would be toast...
my tank would then train mass dex to catch up with single tanks, and i would seriously beat down magic using parties :D

what do u think?

{CB1}Lukeyman May 20 2005 6:28 AM EDT

Sounds like a plan Stan. I'd say add AS and just go half and half with that and AMF, and just keep all the HP you have on the tank now, but just don't train anymore to it.

Whens this contest going to be over anyways? :p

Jason Bourne May 20 2005 12:25 PM EDT

decided to keep the wall, i kill mages relatively easy, and the wall can also use an MGS...i got prot like brandon said, so he will get 10k and lukey will get 10k for helping me with armor ideas.

thanks to all who contributed...if mages become a problem later, and tanks dont (may get a pair of DB's) then i might switch to another AMF...

contest over

Jason Bourne May 20 2005 12:26 PM EDT

heh, sorry, i meant brandon and evolution :P for mistaking lukey, ill send him a k as well :D

AdminShade May 20 2005 12:29 PM EDT

Vagabond Said: I'm not following you here. Duplicate enchantments just add their effects together correct? Wouldn't you actually get more points of AMF by splitting the same amount of XP between two minions?

Am I wrong?

yes you are wrong. the effects arent added but the spell levels are added.

example: lvl 10000 AS gives (fake number) 5000 HP

lvl 10000 AS + lvl 10000 AS = lvl 20000 AS, which doesnt give 5000+5000 HP but most likely 7500 HP (yet again fake number)

effects arent added up, levels are.
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