Question on Dex based chance to hit (in General)
Is dex based chance to hit capped at 100%? Maybe it's 200%.
With equal dexterity to your opponent you have a 50% chance to hit with a single dex based attack.
A 10% increase in dex is about a 10% increase in your chance to hit (well, it's a 10% decrease if your dex is lower, so I'm assuming it works the same both ways).
We know you can get up to two dex based hits. Does the second come from your cth increasing past 100%?
As we can't get more than 2 dexterity based hits, I'm assuming that dex's cth is capped at 200%.
I'm asking this becasue of the changes to evasion.
Assume the DB wearer having 20 dex, and the attacker having more than enough dex. If dex's cth is capped at 100%, but can grant two hits (ignoring weapon pth for the moment) a +100 DB will reduce both hits to 0% cth. If it rolls round to 200%, then a +100 DB will negate one hit, but leave a dex based hit at 100% chance. A +200 DB will negate both dex based hits.
If the dex cth is not capped, but the game stops at 2 hits, then even at +200, if the dex gap between the two attackers is high enough, no Evasion will reduce the dex based hits.
May 26 2005 9:18 PM EDT
I think it is capped at 100% and upto 2 hits, that only works if u got no + on weapon though to do comparison with.
May 26 2005 9:31 PM EDT
That a good question.
May 26 2005 9:41 PM EDT
150% cth is the cap, I think. There was a thread on this with some actual data a while back, and 150% was that guy's conclusion. And that would make sense, because I think its impossible to get 3x hits with a weapon smaller than +51.
May 27 2005 1:20 AM EDT
With a substantial dex gap (100K), the chance for a double hit was right around 65%. With the huge ToAs around not, someone could hit a soft target to see if that 65% is a cap or what. My dexterity has not grown enough to test.
May 27 2005 1:41 AM EDT
Well, the ToA gives to-hit as well now, and an unspecified amount. You'd be better off testing without one.
Dex is obviously totally unimportant. Everyone, just untrain it, particularly you relatively large ET teams with no magic damage. Watch what happens to your score.
Chet, that would make the dex cth cap at 165% right? 100% chance for hitting on the first hit, with a capped 65% chance of a second hit (Much like a +165 weapon?).
If dex works the way I assume, it would be easy to check with a couple of low level farms. with both at 20 dex, they should have a 50% chance to hit each other with 1 attack. If one trains their dex to 30 (a 50% increase over the other) they should have 100% chance to hit on a single attack.
Taking their dex to 50 should give them 100% chance to hit on both dex based hits, as long as the second is not capped at all.
May 27 2005 9:05 AM EDT
Yes GL, that is a better way of looking at it, I think.
Excellent point, Mags. Though if the dexterity differential is measured as a percentage, a 100K advantage on 20 would essentially just as huge as 200K on 20. So perhaps we can already go with GL's 165% number...
June 18 2005 8:16 AM EDT
Decreases targets' ST and DX. Besides the obvious advantages when they attempt to strike you, EC can help your own Minions achieve double or triple strikes thanks to the EC-caused DX gap.
from spell descriptions:
so you can get triple hits from DX alone, or jonathan lies to us...
Or that description is out dated. ;)
June 18 2005 2:00 PM EDT
indeed outdated info :) cant make a triple hit with only DX...
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