I have heard conflicting responses on this one and now I am really beginning to wonder. Anyone who reads this please toss in your two cents and help me get this one figured out.
Thanks
Dexterity will only affect physical attacks, not magical attacks. Mages will attack once per round, period.
Dex also contributes slightly towards defending against physical attacks.
For most mages, it's not worth it to train any dex since you get a bigger return putting the XP into your magic.
AdminShade
June 16 2005 7:22 PM EDT
If you want a mage to be succesful at dodging physical attacks, his/her/its DX would need to be as high as the DX of your attacker... which would make your spells a lot lower than without using DX.
however you could try making an enchanter to add DX through that way ;)
But with the changes to evasion you don't need to have equal dex to a tank to dodge blows.
You will need an evasion higher than thier weapon pth + ToA (if any) pth.
IIRC each point your evasion is above thier pth reduces thier dex based chance to hit by 1%.
Oh, and if you're using DB s to for this, it's not worth training Evasion.
Training Dexterity will just lower the amount of excess evasion you need.
Equal Dexterity gives both parties ~50% chance to hit with one dex based attack. Percentage gaps in dexterity give about the same percentage increase or decrease to your cth, until the larger dex qualifies for double hits.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001O4r">Dex and your mage: Does it increase attack frequancy?</a>