Verifex's training page (in Changelog)
As discussed over here
, there is now an Other option for spending xp while training.
July 29 2005 12:56 AM EDT
All 4 minion teams, here we come =D
I still don't see the point of this
July 29 2005 1:03 AM EDT
Er..yeah, after rereading the thread...I have no idea what I said. I really don't understand this very well.
Is there a condensed or more simple explanation?
I gave it to you already.
wonderful change, now i can get those even numbers easily :)
very good, nomore clicking train 1 a dozen times.
sweeeeeet. nice even rounded numbers, or just alot of 666 666 666, lol cool change! >:D
Thank you! Thank you! Thank you! :)
YAY!!!!!! Thank you Jon :)
July 29 2005 2:55 AM EDT
I thought something was fishy with the training page, and sure enough there was a changelog post.
I can't believe it. It only took 4 years... ;)
July 29 2005 5:10 AM EDT
cool change, too bad i wont use it in 2 weeks time :(
Wow I've wanted this for a long long time...thanks Jon!
It says 'amount of xp' does that mean we still have to divide that amount by amount of exp needed to gain 1 pt?
Was the amount of exp received after unlearn always showing besides unlearn or is it something new too?
July 29 2005 5:46 AM EDT
No, it means you need to do multiplication. For example if you want your HP to increase by 1k and it cost 11xp per point you will need to enter 11k and assume the cost per point doesn't change to 12xp at some point in between.
July 29 2005 7:30 AM EDT
(The amount you want to train the skill) * (the xp cost per point) = what you fill in the box.
Or, the amount you fill in the box / the xp cost per point = the amount you want trained in the skill.
Yes, basically the same thing.
July 29 2005 7:51 AM EDT
Thanks for clearing that up Undertow.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001Rov">Verifex's training page</a>