new changes making mages a thing of the past (in General)
July 30 2005 5:43 AM EDT
i dont like the new changes made by jon i understand that some nubs are abusing FFs but i think there should be more lenients on the new rule its probably just me whining but i've become a supporter i have entered the revindale realm and have won 10s of thousands of battles and i still cant gain exp on my FF which makes it hard for mages and easy for tanks because the new max tat rule is determined by pr which tanks with 4 minions and holding weapons gain extra pr from there weapons and extra minions which means they can hold even bigger tats which means in the next few weeks you'll see many mages being farmed (more than usual) to put a positive twist on my post nice to see a new tat :)
July 30 2005 6:09 AM EDT
It is not based on PR, but on MPR, so tanks are faced with the same (non-)issue as mages.
Everyone who did start with a base tattoo and never abused the rental/loan system to increase their tattoo do have plenty of tattoo margin (my tat is half as large as I have room for).
Only those who have bought an overpowered tattoo are affected by this change. Just get a tattoo of the proper size, and nothing is wrong.
You're complaining about an imbalance, when in fact mages have it so much more easier than any tank. The FF is still a powerful tattoo, latest change just stopped people exploiting it.
July 30 2005 6:24 AM EDT
My team is a mage team, with over 300k lvl tattoo and I've still got room to go up to 500k lvl. I'm not suffering from these changes. You're sitting with a score over twice your MPR so you're not exactly doing badly even with the changes! And with a MPR as low as you've got you're competing with teams with MPR twice as high. I wouldn't complain too much. You don't need to gain lvls on your tattoo if it's still doing that well for you.
July 30 2005 7:56 AM EDT
it didn't know my tatto was over sized ive only gone up in tatto increments of about 40-50k avg. when i insta'd it i didnt know that it was oversized untill the changes happened and now ill be stuck in flux for a long long time its not like i was a nub and bought a 450k FF from the start then got a 600k score from it
July 30 2005 10:35 AM EDT
Try being a tank with archery and then--BAM--40 percent damage loss. My advice, learn that CB is a game of changes. Adapt or die. I have trained, untrained, retrained etc.. so many time I lost count.
Just insta down your current familiar or buy a larger character or use the TA to lower your current FF. There are plenty of options.
or use a RoE for a while.
July 30 2005 3:49 PM EDT
I don't know about you guys, but whenever someone says, "Changes have ruined my strat," the first thing I do is inspect their character and see if they're anywhere near my power :)
You don't fight enough Grant! ;)
July 30 2005 9:49 PM EDT
But I scheme enough for 3 people :)
July 30 2005 10:44 PM EDT
i bought a roe and tried it and it didn't do anything for me i droped in score and pr tons and it only gave me a slight bonus because i was versing weaker opponents btw i wasnt saying the new max tat rule was complete rubbish because i understand why its there but in my case it dosn't seem fair but thats just my opinion
A lot of changes don't seem fair. A ton of things are changed in the world of CB. As everyone says, live with it and adapt or just give up. Think of all those people using high-networth rares on tiny teams hurt by the NW-PR link, and those poor 8 people that couldn't keep boosting their tattoos when Jon ended tattoo rentals. I guess now you're the poor guy that can't use his oversized and overpowered tattoo quite as much to farm characters that should be out of your reach since Jon's latest change. Just go with the flow- you still have an awesomely high score to PR/MPR ratio.
One little note: it's unfair to say the latest change was anti-mage and pro tank. Your logic was a little wrong. If you think tanks having extra NW means they don't have to worry about their max tattoo, just have your mage use a little NW too. You don't have to worry about any weapons- focus on some massive armor or something- that'll boost that PR for you.
And seriously, I hope you don't believe that change was anti-mage. Seriously, it was an anti-oversized tattoo only change. If you think that was unfair, look at my character. He has 3 times your number of battles, yet you have 10k higher score than him even after this horrible nerf you talk about. Teams relying on mages and large tattoos still have it made.
And yes, I like the new supporter item as well. Now all I gotta do is find one.
July 31 2005 4:07 AM EDT
i was just going by what people were saying that it is done by comparison of pr so there fore making tanks with weopons and armor having an advantage over mages who usually just hold armor i wasnt saying it was anti mage pro tank i was simply saying it affects mages alot more than it dose to tanks BTW you think your taking the highroad saying deal with it when your agreeing about oversized tattoos being unfair thats a bit hipacritical don't you think:)
Using a RoE requires a massive strategy change if you're used to a large tattoo helping you in any way. Even if it's a 250K TBF.
Extra xp helps teams more that rely on xp for damage. So a RoE is more useful for Mage/UC based teams. Tanks will still get more use from using and building a ToA.
That being said, the RoE is the ultimate new player item. You start your strategy not relying on a tattoo to be effective, and couple the new user bonus with even more xp. It wouldn't surprise me to see a new user rise to the top ranks with one, and give the existing top ten cause to consider using one just to be able to grow as big as someone who's used one from day 1.
July 31 2005 8:56 AM EDT
As someone who spent about $500k to switch to an oversize tattoo strategy 2 days before the oversize tattoo nerf, I'd like to say that it was unbalanced. (That's why I switch strategies.)
Tattoos that act as minions or increase stats only count as 70% of their level towards power (they train at least 100% towards stats).
Spell familiars get a bonus 20% hitpoints not reflected in their level, so they only count as 58% of the level they would be if they were a minion who you had trained the stats on. That's incredible power efficiency there, efficiency that you just can't get, period, with items. (It's still incredibly easy to kill with seekers, but that's neither here nor there.)
I'm curently training with RoE, and the first two days did suck, but it gets better once you work your team to be somewhat balanced without your tattoo, which I did by pumping all my EXP into my fireball minion.
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