Poll: Would you like the ToA to be more Offensive. (in General)
September 4 2005 1:16 PM EDT
Would it please you if the ToA got it's ST bonus back, maybe even more, In trade of having no DX bonus. This would make the ToA only an offensive tattoo with massive ST and Pth for hitting people and hitting them hard.
Please say yes if you think you would like a tattoo like this over the one you may currently have. Say no if you think your ToA is better the way it is.
September 4 2005 1:17 PM EDT
September 4 2005 1:34 PM EDT
September 4 2005 1:34 PM EDT
I think the changes to the toa are much needed. In fact I think the pth of the toa should be removed as well. If you look at all the other tats there are negatives. IF, SF, and the FF all are vulnerable to AMF. The TBF needs someone to melee attack it. The TOJ is underpowered for a susporter item. Right now most of the top players cut through Bartlett's TOJ in 1 round in melee. The TOA has little drawback and in fact adds the equivalent off another minions xp to the wearer making a "super minion". Add pth on top of that and it very powerful.
Wow did ranger just shoot himself in the foot or what?
Thanks Qb, for being honest enough to speak so blunty about your own strat.
Without the PTh, isn't a ToA just a stupid RoE? Considering with the RoE, you might get less STR and DEX, but you can unequipp it keep the XP and don real solid armor...
The idea of the ToA giving only STR and PTh sounds slightly more useful, but it stinks of the same old find a way for a non-toa tank to beat a toa...If this change were made, I'd be a little miffed, since it would have been perfect for my old setup.
September 4 2005 2:00 PM EDT
Ranger, where have you been all my life? *smile*
Did it take these latest "nerfs" and you still dominating to see the power of the ToA? Anyway, you just said what I have been trying to say on about a hundred prior posts, and you said it very, very well.
Vestax, your idea is intriguing. Keeps gets the dexterity game back to being level, makes axbows even more useful, AND even makes exbows more useful because they will become necessary and will have a better chance to hit.
One problem...the STR curve, as far as I know, tends to level off as it gets very large. Won't the ToA become less and less useful then as DBs get bigger and the damage-from-STR levels off?
;) Sute, just like the ToE get's less and less useful as damage increases.
At least they would both be getting worse together!
September 4 2005 4:28 PM EDT
why would strength decrease in its effect as it goes up?
September 4 2005 4:30 PM EDT
ToA's better the way it is.
=) It's still useful, and with the change to Bloodlust lately I like my ToA team even more than I did before.
"why would strength decrease in its effect as it goes up?"
Sutekh had a post about this on Cb1 (a looong way back), long story short, he came to the conclusion
that the damage increasing effects of strength are heavily weighted towards the low end, so adding
10k STR while you have 10k STR will yield a larger damage difference than adding 10k STR while you
have 1 million STR.
By the way, I don't think this is the solution to the ToA "problem" that we have been searching for ;P
September 4 2005 6:40 PM EDT
In response to Ranger's comment about removing the pth from the ToA...
That certainly is an option and maybe a good option to help even things out, however if you do remove the pth from the ToA I think two things are likely to occur, the low level tanks or wannabe tanks will not be able to upgrade their weapons due to PR/NW linkage and will almost be forced into Mage strats until such a time when they can spend tons of cb2 and upgrade their +'s enough to compete with mages who have no NW but do tons of damage.
If the pth was removed I think the ST and DX bonuses should be restored.
My 2 cents.
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