BA cost (in General)


Unwanted Memories September 13 2005 11:54 PM EDT

Question, Why does purchasable BA cost 389 a piece for me, while others it cost much less?

trigun September 13 2005 11:55 PM EDT

its to counter the New User Bonus u have..^_^

! Love Barney September 13 2005 11:55 PM EDT

720 over here.

Derek September 14 2005 12:16 AM EDT

906 here, thats 450k to buy all my BA each day :)

maulaxe September 14 2005 1:42 AM EDT

what are your average rewards with the NUB?
I am long out of it, and back then I didn't even know about buying BA...

i'd say my average rewards are somewhere just around 175, and the price to buy BA is 280-something.
Before the archery nerf, if I fought only the top 5 on my fight list, I could almost break even... those were the days!

Grim Reaper September 15 2005 9:26 PM EDT

players with nub really just lose out on like 30-100k which is drastic but maybe possible. The rewards can hit above the ba cost but overall on average the player can make up majority of the money to repay the ba cost and keep doing it till all of ba is bought and then the rest of the day is fought with regular ba and at the end of the day the player ends up with 500k or even more.

Rubberduck[T] [Hell Blenders] September 15 2005 9:59 PM EDT

500k per day after buying all BA O.o

Grim Reaper September 15 2005 11:14 PM EDT

When I say 500k is what I mean is this:Play all day and earn lets say 600k, buy ba which costs lets say 400k for it all, at this point everyone would think oh hey that means you only make 200k, well what happens is that 400k spent is made back from fighting and with the NUB that money brought back comes close to the 400k spent, I lose about 10k-30k sometimes maybe 50k or some maybe 100k. Point is it is made back and overall it still worth buying.

Mikel [Bring it] September 15 2005 11:50 PM EDT

Wow Derek,
You're kicking tail, but if you grow much more, barely a month with your character and you're already over 500k mpr.
What I'm curious about is are you going to get to ride out your 120 days of nub time when others lost their NUB time that managed to grow as fast as you.

Grim Reaper September 16 2005 1:11 AM EDT

no wonder he was climbing bit faster but lucky for most of us he has 4 minions so he is gaining less mpr than he could out of the roe :) Unless the roe provides its exp that does not matter on how many minions there are?

Wonderpuff September 16 2005 1:23 AM EDT

Actually, you gain MPR much FASTER with 4 minions. MPR isn't a fraction of exp trains, but a function of skill points trained.

Grim Reaper September 16 2005 1:47 AM EDT

im saying how does the roe level the character does it:

A:on 4 minion team would increase only 1 minion by lets say 80% and the rest remain the same.
Because if you had only 1 minion trained at 80% for 4 minion team, you lose out on exp compared to 1 minion character where roe is on 1 minion which gains all of the regular exp and then another 80% applied.

B:Provides exp based on what the roe would train so it levels the entire team by 80% but just gives off the exp into 1 minion which ends up with more exp than the rest of the team. Overall entire character would gain same amount of mpr no matter how many minions there are.

I do know that 4 minions gain a bit of exp bonus but yea if it only applies to leveling 1 minion by some % then 4 minion team would level slower than 1 minion character with a roe around.

Wonderpuff September 16 2005 1:52 AM EDT

No, I mean MPR doesn't actually count XP at all... it counts Skill points. That's why you can untrain a skill and reinvest and go UP MPR.

Grim Reaper September 16 2005 2:08 AM EDT

wonderpuff thats not true. MPR increase is based on trained exp, not based on amount of stats u got on your character. Go count all ur stats and look at the mpr and my point is proven.

As mpr goes up higher, each point of mpr costs more exp. yes it is true that each point in a skill costs more at some intervals but the amount of exp required to train 1mpr goes up and up and up. I have been at 13 exp required to train my AS for a while now but the amount of exp it costs to increase mpr went up. It used to be 35 now it is at 44. when you start the character 1000 exp can train a lot more mpr than you can get at being 300k mpr.

AdminShade September 16 2005 6:05 AM EDT

MPR is based on the experience trained.

you gain MPR slower with multiple minions (FACT)

BA buying cost is based on total experience on the character (trained and not trained) and the yes/no having of a NUB

Xiaz on Hiatus September 16 2005 6:13 AM EDT

MPR is based on the experience trained.

you gain MPR slower with multiple minions (FACT)

BA buying cost is based on total experience on the character (trained and not trained) and the yes/no having of a NUB

--Shade, 6:05 AM EDT

That makes no sense, since MPR is EXP trained. Although multiple minion teams gain LESSER exp EACH minion, they gain MORE exp TOTAL (over the whole character). shouldn't a multiminion character gain MPR faster since it's training more EXP?

AdminShade September 16 2005 6:27 AM EDT

MPR is indeed trained experience, and multiple minion parties gain a slight bonus to their experience gain.

BUT: they have lower stats, and lower stats seem to give less MPR (at least this is a possiblility)

Anyway it had been proved that single minion characters gain PR(cb1)/MPR(cb2) faster than multi minion characters. strange perhaps but the truth

Xiaz on Hiatus September 16 2005 6:30 AM EDT

Possibly because single minion teams are just that good, they can beat higher characters and thus higher rewards, and therefore "grow" faster. :) - GO THE SINGLE MINIONS! WOOT!

Wonderpuff September 16 2005 6:40 AM EDT

If you take 500 million XP and the following two teams, team B will show a higher MPR.

Team A:
Single Minion, DD/HP/EO

Team B:
4 Minions, DD/HP/EOx4

Because MPR is increasing as a function of your trained skill levels across all characters. Since skills become progressively more expensive, 500 million buys you a lot more "total skill points" across 4 characters than one.

At least, when I tracked MPR/XP Trained/Total Skill Points across 5 days MPR seemed to trend more closely with Total Skill Points.

(Also, don't put FACT in big letters when you clearly don't/can't know for sure.)

AdminShade September 16 2005 6:41 AM EDT

well my idea would be that single minions have more concentrated experience training, and thus higher stats, which could be worth more in power rating.

but your analogy works also :P

Grim Reaper September 16 2005 6:50 AM EDT

MPR is based on exp put into character, if I put 100k exp into 4 minions which devides into 25k each and put that 25k into a skill that only requires 10exp per point compared to another skill that requires 13, the mpr gain will be the same.

As character levels higher and higher and gains more exp which then gets trained the mpr raises but also the exp required to raise that mpr costs more just like the skills point costs certain exp which eventually goes up.

So think of exp put into skills is just increasing stats and exp put into all the minions increases the mpr "skill"

RIght now it costs me 43 exp to gain 1 mpr. This number goes up semi quickly, it tends to go up in decimals for a while and then once around 50k is reached the 43 ends up 44 or 46. when I was around 200k mpr the mpr cost was 35 exp.

So there is no relation between the exp put into stat being the cause of mpr gain or that 1 minion gains more mpr than 4. 4 minions gain extra exp which means they gain extra mpr. The only reason 1 minion grows "faster" than 4 is because all the exp is combined into 1 minion which allows it to crack through certain characters that a 4 team would not be able to crack for a while which lets the 1 minion level fighting higher opponents and move up quicker.

AdminShade September 16 2005 7:06 AM EDT

So think of exp put into skills is just increasing stats and exp put into all the minions increases the mpr "skill"



exp, skills, exp mpr skill??

experience is trained into stats, skills or spells and the result of that is the increase in minion power rating, which is a rating, not a skill :p

Grim Reaper September 16 2005 7:15 AM EDT

What I am saying is that if a skill requires 10 exp to gain 1 point, mpr is the same way, as more exp is put into w/e skills, the cost of 1 point to increase the mpr goes up.

It doesn't matter if you split your levels to have everything on the minion leveled so you can maximize amount of stats you got on the minion, the amount of exp put into the character is what matters. So as more and more exp is trained into different skills, the mpr goes up and it costs more and more exp to increase each point.

Right now the cost of 1 mpr for me is 43 or 44 exp.
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